Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
Using pre-rendered clay figures to display environments, characters, and objects. Often used to comedic effect.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
"Hand to hand. It is the basis of all combat." -Gray Fox
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
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