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A genre of FPS games that are either designed to look and play like 90's shooters or built on game engines from that era.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
The fifth version in the id Tech engines designed by John Carmack and developed at id Software LLC for Rage and Wolfenstein: The New Order.
The sixth version in the id Tech engines developed by id Software, know internally as "id Tech 666".
The seventh version of the id Tech series of engines.
A stylistic choice of employing small polygon counts for meshes.
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The engine for the original Quake, written by John Carmack and Michael Abrash.
RenderWare is an API and graphics rendering engine made by Criterion Games.
Source port is a general term for any modification created through the use of a game engine's source code, usually with the intent of expanding or improving its functionality in some way. Source ports commonly add features such as high resolution support and compatibility with newer operating systems.
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