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Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
A game created for the female demographic which puts the player in control of a female protagonist who tries to win the hearts of attractive men. Also called GxB (Girl x Boy) games by some Western fans.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
Much like Harem, but this applies to a lone lead female character with several attractive male character's that she can be romanticly involved with.
Games that were funded through Kickstarter.
Games that have been accepted by Valve through Steam's Greenlight service.
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