Edit this wiki page Follow

Immersive Sim

Concept »

Influential sub-genre established by Looking Glass Studios in which the player is free to act as they choose in a richly simulated world, often associated with action-RPGs. The term was coined by Warren Spector in his Deus Ex post-mortem.

The Immersive Sim wiki last edited by Joris_Weerts on 04/11/13 02:36PM View full history

Overview

A school of game design established by Looking Glass Studios with Thief, Underworld and System Shock, this concept is still alive today in games such as Bioshock and Deus Ex: Human Revolution.

Defining elements

  • Immersion in an elaborate and believable game world.
  • Simulation: physics and AI are used to create believable behavior in objects and characters which the player can freely interact with, resulting in 'emergent gameplay'.
  • First person perspective so as to truly look through the eyes of the protagonist (though not all games adhere to this).
  • Game design that allows for multiple paths and/or multiple solutions in every situation.

Rock Paper Shotgun ran a series of interviews on the past and future of the genre and the GAMBIT Game Lab also interviewed several ex-Looking Glass developers on the subject.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.

Use your keyboard!

  • ESC