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A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Games that include a simulated economy which the player(s) can affect.
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Games whose titles consist of a single word.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The period in world history between 1800 and 1899. It saw some interesting events play out, including the Industrial Revolution, the height of British imperialism under Queen Victoria, the American Civil War and westward expansion, the Napoleonic Wars, and the end of Japan's feudal era, all of which have been depicted in video games.
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