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People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
A system of transportation, readily available to the general public.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Ravagers are the Corrupted equivalent of faction's Conduits. The Ravager has several abilities, including charging, tunneling underground, and shooting explosive spores. They also have a considerable ammount of health as the game shows them having a health bar at the bottem of the screen when hit.
Reapers are the first gang you encounter in the game, "InFAMOUS." They are controlled by Sasha, and wear grim reaper-like costumes, never revealing their faces.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Dialogue from NPCs that constantly repeats.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Games that have art on the inside of the game case, to double the decoration.
The concept of reviving somebody who is dead or down.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A sacrifice is the act of offering something (item, health, creature, blood, etc.) to a higher power or a greater good. In games, this often guarantees some sort of favor in return.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A hairstyle, sans hair.
A region of high pressure travelling through a gas at a high velocity. In video games this is usually an attack that either stun or pushes enemies away.
Shoulder Swapping Aim is when players can push a button to change which shoulder the player is aiming over with a weapon.
Some games have silhouettes in their title/logo. Usually, they are placed to simulate a gap or space within or between individual characters.
While most games' end credits differentiate whom did what and what position each person holds in the company, games with single-entity developer credits present the entire staff of the development house as an equal member of the team with an equal influence in the creation of the game. More often than not, the team is listed in alphabetical order.
These games are designed to be played by one person, and one person only.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Skywalker Sound is a sound division at LucasArts. They have supplied sound effects, as well as orchestras to numerous video games.
When a character grabs a ladder and slides down it instead of climbing down.
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