Fun (if glitchy) open-world, superpowers and frustrating enemy AI
Though I didn't actually finish inFAMOUS out of pure frustration, my time with the game was generally positive. The expansive city provides lots of collecting opportunities, all essential if you want to be the best (or worst) man you can be. The Crackdown-like collecting of shards to increase your power/life bar is a good incentive at first, but eventually it just breaks down to an OCD grabfest (gotta catch 'em all!).
Missions offer a decent variety and the steady pace with which Cole earns his bigger, better powers provide the real draw here. Enemies are of the cut-and-paste variety, getting nastier and tougher as the gameplay progresses. Cole's growing power base helps offset the seemingly infallible aim of even the most thuggish of the goons you'll face. The biggest frustration comes from the enemy AI, which gives away your position to any bad guy within a square mile and informs them to immediately open fire, cracking off shots that instantly find their mark with insane precision. New powers help to offset this problem, including a sniper-like zoomed-in shot, but when it's twenty against one, five or six restarts later it's time to find a new mission.
It's as glitchy as any other open-world game out there, with only one instance of game-stopping glitches to report (fell through the streets into the cold water below, which means instant death). If you can overlook the razor-sharp enemy shooting AI and don't mind restarting again and again when the game is clearly trying to teach you something (good luck finding out what that lesson is, though), then the superhero/villain story and powers beyond belief (grinding a power line while raining down lightning on someone's head never felt so good) make this one ride that can't be missed. My suggestion: play through on Easy and lean towards the Dark Side. This is a game that truly proves that might makes right. But who wants to be right?