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If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
What lies ahead, and is distant from the present.
A hand gesture with a long and controversial history.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Advanced Computer Modeling (ACM) is the technique used by RARE to create pre-rendered 3D models for Donkey Kong Country. This technique had a fundamental change in how game art was created.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
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