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    Invisible Wall

    Concept »

    An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.

    Worst use of invisible walls

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    natetodamax

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    #1  Edited By natetodamax

    I'd have to say Fallout 3. The game is all about exploration and wandering around the Wasteland. I expected something clever, not a message that says "You can't proceed in this direction"

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    ParanoidFreak

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    #2  Edited By ParanoidFreak

    Ya, Fallout 3 had a pretty lame invisible wall. I was expecting to die by radiation, at least that wouldn't have brought me out of the experience.

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    deactivated-57b1d7d14d4a5

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    Try climbing over the rubble. Pisses me off how much shit you have to go through to walk from point A to point B in that game.

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    Discorsi

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    #4  Edited By Discorsi

    There are some pretty evil invisible walls( well technically blocks) in those custom user made super mario levels of death/evil that look impossible but are all able to be beaten.  They look so hard/frustrating ;_;

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    jakob187

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    #5  Edited By jakob187

    I can think of MANY more instances that are worse than Fallout 3.  Nightmare Creatures comes to mind...

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    natetodamax

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    #6  Edited By natetodamax

    Also, there is this giant house in Arlington Cemetery that looks like Arlington House except you can't get into it because of the invisible wall on the rocks. Really Bethesda? I thought you were better than that.

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    deactivated-61665c8292280

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    natetodamax said:
    "I'd have to say Fallout 3. The game is all about exploration and wandering around the Wasteland. I expected something clever, not a message that says "You can't proceed in this direction""
    Yeah.  They pulled the same trick with Oblivion, too.  Pretty shady. 

    Ultimate Spider-Man had a similar set-up.  The player could be swinging along the streets of New York, heading for a wide expanse of urban jungle, when suddenly the message "Area Inaccessible" pops up on the lower third of the screen.

    Back on the topic of Fallout, however, I was very upset when I couldn't climb over some of the most pedestrian piles of rubble.  I mean, c'mon.
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    Lunarbunny

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    #8  Edited By Lunarbunny

    Worst use of intentional invisible walls? Possibly CoD:WaW (maybe just because that's fresh in my mind)

    Worst unintentional invisible walls? Battlefield 2, Dragon Valley. Don't tell me you never hit the invisible wall near the Docks flag trying to make an approach towards the carrier in a jet. I trashed so many F-35s on that wall...

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    Arkthemaniac

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    #9  Edited By Arkthemaniac

    There's good use of invisible walls?

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    AdmiralViscen

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    #10  Edited By AdmiralViscen

    Resistance 2 was pretty bad with this IMO

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    BiffMcBlumpkin

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    #11  Edited By BiffMcBlumpkin
    Arkthemaniac said:
    "There's good use of invisible walls?"

    Mass Effect.

    Made the wall at least make sense.
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    CreamyGoodness

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    #12  Edited By CreamyGoodness

    world at war

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    TwoOneFive

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    #13  Edited By TwoOneFive
    MGS4
    mainly because he can't jump. there is that one part when otacon is like, you're gonna have to just navigate your way through this crumbling building, when there is a pile of junk about waste high that leads directly to safety right there but snake can't get over it for some dumb ass reason. 
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    Black_Rose

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    #14  Edited By Black_Rose

    Dragon Blade: Wrath of Fire, you couldn't even fall from mountains or anything else, you followed a straight path through the game. Wind Waker's also were kind of annoying since all you did was turning back and they made me realize i was going the wrong way :P.

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    Discorsi

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    #15  Edited By Discorsi
      
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    Optiow

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    #16  Edited By Optiow
    Arkthemaniac said:
    "There's good use of invisible walls?"
    I was wodering when this comment would crop up.
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    Hexpane

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    #17  Edited By Hexpane

    FO3s invisible walls are minor and easily detectable.   Call of Duty 3 has FAR more insulting invisible barriers.

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    natetodamax

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    #18  Edited By natetodamax
    Discorsi said:
    "
      
    "
    I LOVE that video! I've watched it over and over again.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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