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Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Akuma's signature super move in the Street Fighter series.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A transformation is a different stage or form for something. Usually an upgrade.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
In Samurai Shodown VI only.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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