839: Weird Bird Prison
Giant Bombcast
Official U.S. PlayStation Magazine Issue 67
Demo Derby
8-4 Play 5/3/2024: GOING GOLD(EN)
8-4 Play
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Platform »
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
Usually done for stylistic purposes, these characters or objects lack limbs connecting their hands or wheels or other extremities to their body. The resulting appendage merely floats in mid-air in a mildly disturbing way.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
A multicolored spectrum of light shaped in an arc.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Cartoon physics refers to games which do not conform to regular physics, but the "laws" are for a humorous bent rather than conforming to reality. Sometimes it ignores physical laws, like gravity, or tweaks them, like not being totally blown away by dynamite.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Levels that progress forward by themselves at a fixed rate.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
When a game takes it's collectible objects (coins, rings, etc.) and arranges them to form an arrow. Usually used to tell players where to go next.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Characters who at some point possess the ability to shrink in size.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Clouds that, for some reason, can be stood on without falling through.
Basically you're given a flashlight and then sent to a dark place.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
Hand-drawn or computer-generated animation.
Characters who lack body parts that people in the real world have, yet they still utilise their bodily functions.
A low friction surface, causing a person or vehicle to either glide or tumble.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment