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A type of gameplay where the player chooses and builds autonomous towers to protect a location from waves of enemies.
Players can design a base or dungeon for their characters to inhabit.
Found in many Real Time Strategies, walls are meant to keep your people safe and the enemy out.
Trackballs were often used in arcade games. You spin them.
An objective where players have to ward off enemies for a set duration.
Games whose titles consist of a single word.
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