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Sexual behaviour that deviates from the norms of society.
In the sky or in the blackness of space, these guys can get you from one place to another, and maybe blow up a few bad (or good) guys along the way!
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Rappelling is the act of going down a cliff side or vertical surface with aid from a rope. The rope is attached at the top of the surface and to the climber's body
Games that include real photography on the game's cover.
Characters that have a Scottish accent.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
An intimate physical activity between two or more individuals.
Skydiving is a recreational activity consisting of jumping out of a plane while it is flying, and then free-falling until reaching a certain altitude. At this point, one releases their parachute and then floats gently to the ground.
Eliminating a target with a long-range rifle.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Games set in, or focused primarily around, the years between 1960 and 1969.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Found in many First Person Shooters or Role Playing Games, the player has the ability to swap their current weapon for another found on the ground or in their inventory.
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