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Game » consists of 3 releases. Released Jul 31, 1998
These half-pheasant/half-eagles have been captured by Devan and his turtle goons. If Jazz frees one, it will aid him until the next time he take damage.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
A status of decreased cognition caused by a substance such as alcohol.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Basically you're given a flashlight and then sent to a dark place.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Oversized pests such as rats or bugs are often used as low level enemies in role playing games. They can be found in most any Western RPG, especially ones that use the Dungeons and Dragons rule set.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
The retro-stages of Tubelectric has undergone some changes.
The ability of a character to jump from pole to pole. An example being in "The Incredible Hulk" where you can earn an achievement for jumping on all the poles at the World Trade Center without touching the ground.
The ability to lie down on the ground.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Any projectile that bounces off a surface upon impact.
The Queen, Eva Earlong's mother is the game's first boss. She deflects bullets with her shield and also prevents Jazz from getting past.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
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