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    John Romero's Daikatana

    Game » consists of 2 releases. Released May 23, 2000

    John Romero's Daikatana is a tale that begins in the dystopian future of 2455AD Japan, where a simple martial arts instructor must recover a magical sword and travel through time to return Earth to its rightful setting. Suck it down.

    o7studios's John Romero's Daikatana (Nintendo 64) review

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    • Score:
    • o7studios wrote this review on .
    • 3 out of 3 Giant Bomb users found it helpful.
    • o7studios has written a total of 26 reviews. The last one was for Doom

    Do not waste your money on Daikatana.

    I would like to start off this review by saying: Do not waste your money on Daikatana. I know thats a pretty harsh way to start off a review, but I have never been more serious in my life. And I'm a pretty serious guy(most of the time).

    Daikatana for the PC was not the worst game by any means, but it was certainly not a good game. Underneath the bugs and the save issues and the poor AI, there was a respectful glitter of effort. At least the PC version has a soul. When I heard they were developing a port for the N64, I'll admit I was a little excited. It seemed like the perfect opportunity to fix the bugs and turn a flawed game into a fun N64 shooter. You can imagine my reaction when I saw the first 2 seconds of the opening cutscene.

    Daikatana for the N64 makes the PC version seem like a epic masterpiece for the ages(whatever the hell that means). Everything in this game is bad. From the graphics to the gameplay to the little bits of sound here and there.

    The sound is the worst, and especially the music. The music is pure torture. Every level is the same song repeating over and over. Its pretty bad. The weapons sound all sound mostly the same and your character apparently floats through each level, because I sure as hell don't hear any footsteps underneath him.

    Daikatana for the N64 is about as bad as a game gets. Do yourself a favor and stay as far away as you can from this game. It will result in a longer, healthier life.

    Other reviews for John Romero's Daikatana (Nintendo 64)

      This game needs to be sent back in time. 0

      I used to have this game a long time ago, but now I got rid of it. I destroyed it with an axe and burned it.This game's development has been troubled. John Romero, who is famous for his work at id Software in the development of Wolfenstein 3D, Doom, and Quake, left id Software following the release of Quake due to creative differences with the rest of the team (briefly: he had wanted to make a medieval game, the entire rest of the team wanted to make a sci-fi game, and Quake is the result). Rome...

      1 out of 1 found this review helpful.

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