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Game » consists of 0 releases. Released Oct 26, 2006
The ability to stop or reduce the damage from an oncoming attack.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Men and woman who train their muscle for aesthetic goals and show them off in contests wearing only Speedos and swimsuits
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
A style of animation that gives games a more hand drawn look.
Games are sometimes divided by chapters, sections, acts, etc.
Typically found in fighting games, combos are a series of strung-together moves.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
Some games portray cutscenes as portraits of characters talking to each other.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
An unofficial translation of a video game, created by people not associated with the original development team.
A game based on an anime.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Players or enemies whip their hair back and forth to do damage to their opponents.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
It is common in Japanese video games (and other media) for the Moon to appear much bigger than it is in real life. This is usually happens when a main or villain character is standing with the Moon shining behind them for dramatic effect.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
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