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Joseph Mauke started in the games industry working on a free to play total conversion called Urban Terror for Quake III Arena, that became a stand along game. He was a modeler and level designer. He then was employed by The Collective in Newport Beach, California to work on Marc Ecko's Getting Up: Contents Under Pressure as a level designer. After its release he went to Smartbomb Interactive in Salt Lake City as the level designer for Snoopy vs. The Red Baron. Then he had a short stint at Electronic Arts in Los Angeles working as a designer for the PS2 version of Medal of Honor Vanguard. He then took a Sr Designer position at Spark working on Turning Point: Fall of Liberty. He took a few months off before taking a job with Incinerator Studios, a THQ studio in Carlsbad California as Lead Level Designer on Spongebob Squarepants Feat Nicktoons: Globs of Doom for Wii & PS2. After THQ Joseph moved to Atlanta to take a Lead Tech Designer position for a new startup game studio called Xaviant LLC to work on a fantasy action title called Lichdom. After a year in Atlanta Joseph left the console industry to try his hand with the mobile market with his own iPhone, iPad puzzle game called FlickEm, as well as designing and programming a child's interactive e-book called A Visit From St. Nick on iPad for iKid Media. He then paired with friends Rudy Pollorena Jr. and Frank Wallen to start a small studio called Upgraded Studios. Their one and only title was an HTML5 based Mobile Social game for Mocospace Mobile called In The Club. Upgraded was one of the recipients of Mocospace Mobile's "One Million Dollar HTML5 Mobile Developer Fund". After In the Club was completed, the IP was sold to Mocospace Mobile, Upgraded Studios was disbanded and Joseph Mauke went out on his own.

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