THQ Shutters Homefront Developer Kaos Studios

  • 96 results
  • 1
  • 2
Posted by Alex (1980 posts) -

Despite fairly strong sales of its most recent title, Frontlines: Fuel of War and Homefront developer Kaos Studios evidently had not done enough to justify its continued existence to parent company THQ. Today, the publisher announced that the New York City-based developer had been closed, alongside THQ's UK studio, THQ Digital Warrington.

Despite generally middling reviews, Homefront had, at last tally, sold well over a million units, and THQ had shipped more than 2.6 million to stores. Still, lackluster word-of-mouth did the title few favors past its initial release, and development of the upcoming Homefront sequel has evidently been shifted to THQ's Montreal studio.

THQ had no comment on the reason behind the closure, except to call the move a "a strategic realignment within its internal studio structure." THQ also noted in its press statement that the publisher is currently hiring at its Montreal, Austin, and Vancouver studios, and that anyone affected by the Kaos and Digital Warrington layoffs would have the opportunity to interview elsewhere in THQ.

Kaos' last development efforts on Homefront were on the now unfortunately titled "Fire Sale" map pack, which releases tomorrow.

Staff
#1 Posted by Alex (1980 posts) -

Despite fairly strong sales of its most recent title, Frontlines: Fuel of War and Homefront developer Kaos Studios evidently had not done enough to justify its continued existence to parent company THQ. Today, the publisher announced that the New York City-based developer had been closed, alongside THQ's UK studio, THQ Digital Warrington.

Despite generally middling reviews, Homefront had, at last tally, sold well over a million units, and THQ had shipped more than 2.6 million to stores. Still, lackluster word-of-mouth did the title few favors past its initial release, and development of the upcoming Homefront sequel has evidently been shifted to THQ's Montreal studio.

THQ had no comment on the reason behind the closure, except to call the move a "a strategic realignment within its internal studio structure." THQ also noted in its press statement that the publisher is currently hiring at its Montreal, Austin, and Vancouver studios, and that anyone affected by the Kaos and Digital Warrington layoffs would have the opportunity to interview elsewhere in THQ.

Kaos' last development efforts on Homefront were on the now unfortunately titled "Fire Sale" map pack, which releases tomorrow.

Staff
#2 Edited by Rolyatkcinmai (2682 posts) -

It's sad that Kaos has closed.

It's happy that I finished this quest. Fair trade? Yes.

#3 Edited by Nardak (466 posts) -

Homefront wasnt a bad shooter just an average one. Though I must admit that the shooting felt a little bit off. I actually didnt even finish the game.

#4 Posted by PKHilson (205 posts) -

KAOS!!

#5 Posted by GleasonRyan (244 posts) -

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

#6 Posted by benjaebe (2783 posts) -

So...who didn't see this one coming?

Jokes aside, never a good day when people are losing their jobs.

#7 Posted by Jackel2072 (2238 posts) -

as much as i didnt care for Homefront, i never like to see people out of work. God Speed.

#8 Posted by Sammo21 (3215 posts) -

I hate Homefront and thought it was trash but as Jackel2072 its sad to see people lose their job. However I wonder how much of this had to do with the amount of money poured into Homefront ON TOP of the fact they were located in New York City?

#9 Posted by hurrikenux (46 posts) -

Was a sequel confirmed anywhere or simply hinted at?  I find it doubtful that this would happen with the closing of Kaos.  The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible).  MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?).  PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

#10 Posted by Darkstar_KoP (183 posts) -

It fucking sucks that one game can destroy a studio. Every fucking time a game bombs now people have to worry about their job. What a fucked up buisness.

#11 Posted by Winternet (8008 posts) -

Hmm, wonder why?

#12 Posted by MariachiMacabre (7056 posts) -

@www1221 said:

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Yeah, at this point I'm heavily doubting a sequel.

#13 Posted by ApertureSilence (1156 posts) -

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

#14 Posted by Origina1Penguin (3500 posts) -

That's too bad. I thought Frontlines had some interesting aspects. Never played Homefront though.

#15 Posted by SeriouslyNow (8534 posts) -

@Origina1Penguin said:

That's too bad. I thought Frontlines had some interesting aspects. Never played Homefront though.

Frontlines was always just a poor man's Battlefield running on Unreal Engine.

#16 Posted by iAmJohn (6110 posts) -
@www1221

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Everything I've heard about Homefront's development points to Kaos not being able to deliver and THQ having to outsource the game to other teams really late in the dev cycle. I get where you're coming from, but if that's all true and it wasn't a matter of THQ being incompetent, doesn't it make more sense to give it to the new team they're making headed by the Assassin's Creed guy?
#17 Posted by Zamir (507 posts) -

so Alex moves to NY were one of the developers Homefront a game he reviewed and a gave a mediocre review to, coincidence i think not

#18 Posted by ShadowVirus (793 posts) -

I actually thought the multiplayer for Homefront was pretty neat. But, it's always a shame when a studio gets closed.

#19 Posted by Droop (1839 posts) -

It never good to read about studios closing. Best of luck to all those people affected by it.

#20 Posted by Origina1Penguin (3500 posts) -

@SeriouslyNow: I never bought the full game. The demo was alright though. I enjoyed Conan (which is a really poor man's God of War) as well as many other "clone" games. I don't need a game to be as good as another to enjoy both.

#21 Posted by BonOrbitz (2175 posts) -

*sigh* Another day, another development house shutting down. I wonder what the sales expectations were?

#22 Posted by ICryCauseImEmo (522 posts) -

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

#23 Posted by buft (3306 posts) -

this sucks, how long until studios make a game and get canned instantly only to be rehired if the game is successful. 

#24 Edited by MeatSim (10781 posts) -

I guess even if your game sells well your job is still not safe.

#25 Posted by EgoCheck616 (782 posts) -

@iAmJohn said:

@www1221

Hey guys homefront didnt do that good, What do?

Uhh you think we should make a sequel?

Maybe

I got it lets can the devs and not give them a second chance and move the sequel to a new dev!

Perfect that makes TON of sense!

Everything I've heard about Homefront's development points to Kaos not being able to deliver and THQ having to outsource the game to other teams really late in the dev cycle. I get where you're coming from, but if that's all true and it wasn't a matter of THQ being incompetent, doesn't it make more sense to give it to the new team they're making headed by the Assassin's Creed guy?

You speak the truth, sir.

#26 Posted by Nonentity (233 posts) -

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

#27 Posted by pgn (17 posts) -

@bonorbitz said:

*sigh* Another day, another development house shutting down. I wonder what the sales expectations were?

well, looking at the marketing, they were " call of duty killer "

Also, imo the negative reviews focusing on it's pathetic campaign killed this one. I think the multiplayer is on par with the average cod experience. In fact i'm going to be picking up the map pack.

#28 Edited by Gabriel (4055 posts) -

@Meatsim said:

I guess even of your game sells well your job is still not safe.

Game Development bizarrely mirrors Nazi Concentration camp logic.

#29 Posted by SuperSambo (2854 posts) -

@Jmangino said:

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

Homefront is dire, CoD games are good.

Big difference.

#30 Posted by AhmadMetallic (18955 posts) -
@alex
 you lifted the article title right from this one  
 
Uncool, Alex !
#31 Edited by hurrikenux (46 posts) -
@Jmangino said:

I guess we have Activision to thank for saturating the market. Now every single FPS that comes out that is not a COD or Halo will fall on it's ass and that studio will get canned. It's a shame to see peoples work get spat on just because a monopolizing video game series holds the grip on FPS's. I hope MW3 fails, but it wont.

The funny thing is, as soon as CoD doesn't meet Activision's lofty expectations, they'll can it just like they did Guitar Hero.  Activision has always had a "quantity over quality" mindset, it has shown itself time and time again.  Their goal is to run every game the way that "World of Warcraft" is run, there are quotes from the CEO himself stating as such.
 
@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box.  Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise.  In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.
#32 Posted by ArcLyte (881 posts) -

lol no surprise there. hope those guys find work soon.

#33 Posted by MariachiMacabre (7056 posts) -

@hurrikenux said:

Was a sequel confirmed anywhere or simply hinted at? I find it doubtful that this would happen with the closing of Kaos. The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible). MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?). PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

Monday Night Combat came out in 2010 on XBLA and it was pretty well received, actually.

#34 Posted by Nomin (964 posts) -

It sold a million copies, but the amount of unit moved is probably weighed against the overhead involved in marketing, which THQ obliged in splurging on TV spots, magazine spreads. The PR also took in the criticisms that the game received and lost faith in the ability of the studio with the mediocre track record to expand and improve upon their intellectual property.

#35 Posted by WickedCobra03 (2102 posts) -

I think THQ put way too much effort in trying to make this game keep up with the "Jones' ". I would have had no problem with them releasing this game as a budget game without any of the stupid marketing (releasing all those balloons in San Francisco) and releasing it for $30 or something.

#36 Posted by HadesTimes (803 posts) -

Business, I'm done trying to make sense of it.

#37 Posted by demonbear (1859 posts) -

Montreal wins again!! Quebec video game development for the win!

#38 Posted by Mumrik (1076 posts) -

Sad for them, but Homefront (at least the PC singleplayer) was a stealing pile of manure. They were very lucky to get that kind of sales considering the quality of the product.

#39 Edited by hurrikenux (46 posts) -
@MariachiMacabre said:

@hurrikenux said:

Was a sequel confirmed anywhere or simply hinted at? I find it doubtful that this would happen with the closing of Kaos. The game had potential but it seemed to fail trying to satisfy too many users at the same time (which is 100% impossible). MNC, Breach, HOMEFRONT, Crysis 2, Section 8:Prejudice and BRINK, 2011 is the year of the FPS failure it seems (DNF coming soon?). PC gamers expect customization options in the form of dedicated server files and mod tools, not one of these games seemed to remember that.

Monday Night Combat came out in 2010 on XBLA and it was pretty well received, actually.

I agree with you and I really enjoy the game myself, but the community is all but gone.  I had to shutter the two servers I had up for the PC as the community was limited to playing in only a handful of servers (no more than three full at a time).  This was with servers that were full during the first month of release, and again during the PC free weekend on Steam.
 
Also, December is part of the 2011 fiscal year which is why I included it.
#40 Posted by iAmJohn (6110 posts) -

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

#41 Posted by rmanthorp (3887 posts) -
@HadesTimes said:

Business, I'm done trying to make sense of it.

Moderator
#42 Posted by Dio82 (5 posts) -
@demonbear said:
Montreal wins again!! Quebec video game development for the win!
I think it speaks volumes about the quality of the dev teams in Montreal (well that and obviously the cheaper costs, money makes the world go round)
#43 Posted by SuperSambo (2854 posts) -

@hurrikenux said:

@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box. Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise. In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.

I know what I am going to get with CoD, a decent 6 - 8 hour sp game that is worth playing and a game that my friends will play online. I am not a fan boy, I just enjoy the games.

I won't buy anything with "Call of Duty" on the box, but if people I know are all playing and enjoying a game online then I will buy it regardless of groundbreaking features or content. If I was having a ball playing a game with 1 map and 4 weapons, then it is still worth the money. Games should be judged and entertainment, not features. Sure, they usually go hand in hand, but there are exceptions.

I strayed a little there... But my point still stands. Call Of Duty games are well honed, exciting games that I can easily play 20 hours online without getting bored. It is popular to hate on Call of Duty now, and I can see why some are angry, but as it stands they are great FPS games.

#44 Posted by ApertureSilence (1156 posts) -

@iAmJohn said:

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

Erm... by having a small staff?

Blizzard's not a good example. They are a definite exception to the rule.

#45 Posted by DrPockets000 (2859 posts) -

Fire Sale? Wow, name fail considering the situation.

#46 Posted by Creamypies (4052 posts) -

Never nice to see people lose their jobs, but they were hardly pumping out quality games. So I guess the close comes as no real surprise.

#47 Posted by MEATBALL (3092 posts) -

Hope nobody has any trouble finding any work elsewhere, never good to hear about a studio being shut down.

On another note...

(Shame the video is titled so terribly.)

#48 Posted by iAmJohn (6110 posts) -

@MurderByDeath said:

@iAmJohn said:

@Nonentity said:

@MurderByDeath said:

The real reason Kaos was no longer feasible as a studio: they were located in New York. Way, way too expensive to develop in New York, where the cost of living is so high.

All the development houses in Orange County (Blizzard and Atlus US) say hi.

Seriously, how can Atlus of all companies afford to have an office in Irvine?

Erm... by having a small staff?

Dude, Irvine's redonk expense. :(

Kaos wasn't that big either, though. Weren't they only, like, forty or fifty people?

#50 Posted by hurrikenux (46 posts) -
@SuperSambo said:

@hurrikenux said:

@SuperSambo said:

Homefront is dire, CoD games are good.

Big difference.

Fanboyism is dire, to each their own but you should be asking yourself if you would buy it no matter the content simply because it says "Call of Duty" on the box. Just like with Guitar Hero, they do not have to do anything ground-breaking feature or content-wise. In addition, PC games get shafted with limited support due to Console gamers that don't seem to know their history (not meant to include quoted poster) buying up anything with a name.

I know what I am going to get with CoD, a decent 6 - 8 hour sp game that is worth playing and a game that my friends will play online. I am not a fan boy, I just enjoy the games.

I won't buy anything with "Call of Duty" on the box, but if people I know are all playing and enjoying a game online then I will buy it regardless of groundbreaking features or content. If I was having a ball playing a game with 1 map and 4 weapons, then it is still worth the money. Games should be judged and entertainment, not features. Sure, they usually go hand in hand, but there are exceptions.

I strayed a little there... But my point still stands. Call Of Duty games are well honed, exciting games that I can easily play 20 hours online without getting bored. It is popular to hate on Call of Duty now, and I can see why some are angry, but as it stands they are great FPS games.

I think the common misnomer is that everyone hates on Call of Duty because it is popular to do so, not because it killed the concept of PC first person shooters - which is where the genre originated and was honed.  Console users quickly and eagerly scarf up millions of dollars worth of DLCs, leaving developers/publishers no reason to provide PC users with mod tools or dedicated server files.

Your reply screams "Console gamer", which granted to you the Call of Duty series may be the end-all-be-all title of choice while for PC it clearly isn't.  Counter Strike and Counter Strike:Source still lead this front because Valve still believes in true PC platform support and everything that goes along with it.  COD4 was the last great COD for PC, not only was the gameplay innovative and fun but the game had everything PC users come to expect from games.  I think Console users also expect less from games, partially due to the fact that if they do not like it they can simply trade it in while PC users do not have that option.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.