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Game » consists of 10 releases. Released May 28, 1992
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
A level that is focused entirely on a boss encounter.
The bounce block helps the player bounce back to where they came from. However, they can bounce you the wrong way.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
This concept deals with platforms that phase in and out of existence as time passes. It is used to create tricky platforming situations requiring excellent timing to overcome.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Eurogamer's digital distribution service.
A heads-up display is a graphical overlay of vital information used in most modern games.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A Secret area is a place hidden that few will find unless they know where to look.
The first subscription based video game serviced offered through your cable company.
An initiative from Sega starting in June of 2017, that brings titles from every Sega platform to mobile for free.
Genesis/Mega Drive classics made available to subscribers of the Nintendo Switch Online Expansion Pack.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
While completely normal from the neck down, these characters seem to be lacking a bit of skin up top. Creepy.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A transformation is a different stage or form for something. Usually an upgrade.
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