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A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Fatalities are a means of ending a fighting game match by gruesomely murdering the loser. It was popularized as a finishing move performed at the end of a match in Mortal Kombat.
Some creatures have three or more arms, making them able to do more tasks at the same time than ones who only have two or less.
When a character that the player fights as a boss is playable elsewhere.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A race of half-human, half-dragon warriors.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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