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Game » consists of 10 releases. Released Nov 27, 1997
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Some games don't feature a traditional co-op mode that makes the players equal partners, but allows a second player to participate in the game to assist player one albeit with significantly different gameplay mechanics.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A fish with swim goggles. A common enemy in water sections of Kirby games.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Bouncy is a recurring enemy in the Kirby series.
Bronto Burt is a recurring enemy from the Kirby series. Burt goes almost everywhere by flying.
Broom Hatters like to split time between obsessively sweeping up whatever location they are in and attacking Kirby.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
The Cappy is a common enemy in Kirby games. It is a mushroom whose cap can be knocked/eaten off, after which it resembles a haniwa.
Games released on cartridges that features extras (extra chips, receivers, etc) that the consoles cannot do without them.
Chilly is a recurring enemy and sometime ally in the Kirby series.
A character with the ability to copy or steal powers or weapons from their enemies.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Eggs or cocoons that give way to enemies.
A very common water enemy in the Kirby series.
Gordo is an enemy from the Kirby series. While not aggressive he is completely indestructible and must be avoided.
A fluffy rodent often kept as a pet.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Kabu is a recurring character in the Kirby series.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Characters or species of living eyes, often giant.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The face of the Metroid franchise, a race of parasitic creatures used in various experiments and tests.
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