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Space, the Final Frontier, the focal point and main location of space faring games, from Asteroids to the Mass Effect series.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
A stationary or geosynchronous facility located in space, engineered for habitation.
Hope you've got clarification.
Hell is the afterlife destination for the souls of the dead who were evil and wicked in their mortal lives. Although you probably don't wanna go there for real, since it's full of bloodthirsty demons, unspeakable abominations and lots and lots of fire, Hell makes a great setting for videogames.
Heaven is the afterlife destination for the souls of the dead who were good and noble in life. As eternal bliss is not a particularly exciting concept for a video game, Heaven does not appear as frequently as its evil counterpart, Hell.
An area, such as a prairie or meadow, of grass or grasslike vegetation. Common in fantasy RPGs.
A hospital is a place to seek help in a medical emergency. It is also used for treating minor illnesses that aren't necessary an emergency. Some games take place in a hospital, whilst others use them as a part of the environment.
The capital city of Japan, Tokyo is located on the east side of Honshu (a Japanese island).
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