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Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games that allow the player to choose which level to play next, rather than a fixed linear order.
A heads-up display is a graphical overlay of vital information used in most modern games.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
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