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    Left 4 Dead 2

    Game » consists of 10 releases. Released Nov 17, 2009

    In the sequel to Valve's cooperative zombie shooter, a new team of four ragtag survivors must work together to survive the apocalypse, facing new Infected threats as they fight their way across the Southern United States.

    Versus bots, auto-spawning, and "The Passing" update

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    natetodamax

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    #1  Edited By natetodamax

    Recent news from the Left 4 Dead 2 blog that I thought I would share with everyone:
     
     

    With our last update having come out a few weeks ago and the next one a few weeks out, we wanted to let people know what we are working on. In addition to "The Passing" DLC, we are working on some other updates coming for both PC and 360. While not a complete list by any means, we wanted to give a heads up on a few Versus changes coming.

    Bots


    We are adding bots for the Infected team to help out the Infected when they are down a man or two. This will also make 1v1 Versus a bit more fun.

    Auto-spawning


    We've also been experimenting with a solution for auto-spawning in Versus finales. Even though it's pretty obvious from the L4D forums that EVERYONE LOVES auto-spawning in finales, we figured, what the hell-we'd just go ahead and remove auto-spawning anyway. But before we make any change to Versus we always need to see how the game is currently being played.

    So how do finales currently play out? Across all finales in Left 4 Dead 2 currently, a single survivor has a 34.56% chance of escaping. That includes the Concert Finale in "Dark Carnival", which boasts close to a 50% escape rate (and yes, a fix for everyone's favorite cheese spot is coming). Remove the Concert Finale, and we see the average drop to 29.61%. With these figures in mind, when we make changes, we can measure the difference and see how much the change impacted the balance.

    Another stat we often see discussed: What gets played more, Versus or Campaign? It really depends on the day, as they are almost always statistically tied. They are unquestionably the two favorite modes of Left 4 Dead.

    Also: With work on "The Passing" in full swing, we will soon be recording the actors. First up in our recording sessions is everybody's favorite suit-wearing zombie killer Nick, played by Hugh Dillon. If you haven't already caught it, Hugh's show Durham County has been picked up by ION and is on Sunday nights at 10pm.

    Lastly, in case you missed it, the CG Society has an interview up with Valve's own Randy Lundeen and Jeremy Bennett.


    I'm happy about the idea of Infected bots during Versus. Now you won't have to deal with 4 v 1, which is never any fun.
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    KillEm_Dafoe

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    #2  Edited By KillEm_Dafoe

    It's about damn time they added the infected Versus bots.
     
    Really looking forward to The Passing, too. If they include 8 player co-op, that would be incredible.

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    RandomInternetUser

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    If this means I can play split screen with my brother or friend offline in scavenge mode with no humans on the infected team (though I doubt it does)... awesome.

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    natetodamax

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    #4  Edited By natetodamax
    @xobballox said:
    " If this means I can play split screen with my brother or friend offline in scavenge mode with no humans on the infected team (though I doubt it does)... awesome. "
    I hope so, that would be great.
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    jonnyboy

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    #5  Edited By jonnyboy

    Versus Bots make sense and I'd like to see that in soon. What they really need to fix though is the large box that appears when you are spawning, sure it's not that intrusive in full screen, but in splitscreen it covers the entire background making it hard to see drainpipes etc. A small icon in the corner would suffice.

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    pepper_2000

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    #6  Edited By pepper_2000

    About damn time. I'm gradually getting more into L4D2, so I'm pumped.

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    Paulrus

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    #7  Edited By Paulrus

    As long as I get some more Ellis, i'll be fine.

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