Four new survivors must work together to make it through the zombie apocalypse in the Southern United States, facing new threats and traversing new terrain as they fight their way through this sequel to Valve's critically acclaimed Left 4 Dead.
If the idea of meeting up with the Survivors from Left 4 Dead 1 really excites you, you're probably going to be disappointed by The Passing. The idea had lots of potential, but the way Valve executed it leaves much to be desired. You only see the other Survivors twice throughout the entire thing, and there are only 3 chapters to play through. The interactions between the two groups of humans is pretty dry, and each of the original characters (except for the one that is considered dead) only seem to have one or two lines.
Despite the poor integration of the first group of Survivors, the new content that comes with The Passing might be enough to warrant a purchase. One of the biggest additions is the Mutation game mode. Every week Valve creates a new special game mode for Mutation that is played either in single player, campaign, or one of the online modes. They come with unique and sometimes crazy rules that create a new experience for everyone. For example, at the time of this writing the Mutation is "Chainsaw Massacre", which takes place in Campaign mode and has all four Survivors using chainsaws with unlimited gas. There are also two new weapons - the M60 and golf club - and a new uncommon common: the Fallen Survivor, who drops items when killed. The new and unique dialog in The Passing is humorous and very fitting as well. Oh, and there's a new Midnight Riders song, and it's fantastic.
The Passing may be much better than Left 4 Dead's Crash Course, but it's over before you know it. Thankfully the Mutation game mode is probably enough to warrant a purchase. Just be prepared for disappointment when you realize that the inclusion of the original Survivors seems more or less like a hook to get people to buy the DLC.
Left 4 Dead made a name for itself largely with the help of its AI director system. The idea was that the game would track what players were doing, and send in varying levels of zombie swarms and items accordingly. This system was a big success, and gave both L4D and its sequel great replay value. Before its release, The Passing was billed as the first Left 4 Dead level in which the AI director would take control of the story in addition to the intensity of enemy attacks. In an interview on ga...
If you love Left 4 Dead, buy this thing. This is all I can really say. As someone who does indeed like Left 4 Dead, this was a bit of a disappointment. Considering that the new campaign is only 3 chapters long, I felt a bit cheated. 2 new weapons and 3 chapters that just lead so a more intense version of the ending of Dead Center? Don't get me wrong, it was fun as hell, for a little. After a while I kept on dying, because the ending is so goddamned big that people keep on splitting up, resulting...
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