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Game » consists of 4 releases. Released Apr 11, 2012
Monster Closets. In the literal sense.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
Sometimes one playable character just isn't enough.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
A common type of bug where players can leave the intended confines of the game world or map. Exploited in many multiplayer games for easy kills.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A phalanx is a rectangular formation of long spears and shields facing the enemy. Ranks would be tight, perhaps locking shields together, to present the enemy with a wall of spear points and shields. A typical phalanx unit was ten by ten men.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Games where the player either can, or must, create all their protagonists as custom characters.
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
Simulating the effects of a great variety of poisons, toxins, venoms and nerve agents can lead to many unique and interesting mechanics. A classic trope in games, Poison usually deals small amounts of damage to health over time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Playable Character Race
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
The concept of reviving somebody who is dead or down.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
A rune is normally an ancient letter or symbol, often carved into a stone or gem, infused with mystical power. In many games they confer new abilities on a character, or add effects to an item.
Special locations in game that allow the player to manually save their progress.
A Secret area is a place hidden that few will find unless they know where to look.
Some gear comes in sets of matching pieces. While each piece has its own benefits, the set comes with additional bonuses when all are worn together.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
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