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A Space Invaders clone written by Michael Abrash and published by Datamost for the PC.
A shoot'em up based on Namco's arcade game Galaxian, where the player controls a spacecraft at the bottom of the screen moving left or right, destroying aliens above.
A Tempest inspired shoot'em up written by David Arthur Van Brink and published by Datamost for the Apple II.
Every criminal in space is after the supplies on the lunar supply base and the players task is to guard those. A single-screen shoot'em up, similar to Space Invaders, written by Tony and Benny Ngo and published by Sirius Software for various 8-bit computers.
It's like Donkey Kong, but with two-legged "Sneakers" instead of barrels, hearts instead of umbrellas, and a long-legged boss guarding a key instead of a lady.
A action game written by Mark Turmell and published by Sirius Software for the Apple II computers. The player has to maneuver a sprite to safety holes on the ground as he plummets. Floating girders can be grabbed during the free fall and obstacles such as needles and bombs have to be avoided.
Published by Sirius Software for various 8-bit platforms this game is a variant of the classic arcade game Snake. The player feeds a snake by guiding it to apples and tries to avoid running into obstacles or the own growing snake tail.
Players navigate a haunted house in this Atari 2600 horror game.
A single-screen shoot'em up written by Mark Turmell and published for various 8-bit platforms.
Players control a plane and must navigate a handful of obstacles to reach the end.
In this game, written by Michael Burek and published by Sirius Software for the Apple II computers, the player must recover lost nuclear waste cannisters while avoiding mutant jellyfish and octopuses.
None are lost in the pinball section
Stag-Beetle is a maze game developed by Pony Canyon for the Sharp MZ-2000.
The third entry in the Pac-Man franchise, Super Pac-Man was a departure from the gameplay of the first two titles.
The Empire Strikes Back for the Atari 2600 was the very first Star Wars game, released in May 1982. It recreates only one scene from the movie: the battle between snowspeeders and AT-AT walkers on the ice planet Hoth.
An arcade game very similar to Pac-Man except the screen is green, the monsters are faster and smarter, the power pellet lasts shorter, but the fruit now acts as a power pellet too.
Adventure game based on the popular movie
A sequel to the arcade classic featuring Pac-Man's feminine counterpart. The game is notable for having a variety of mazes as opposed to the single maze design in the original game, as well as bonus items that wandered through the mazes rather than appearing just in the center.
A single screen shoot'em up in which the player controls a duck at the bottom of the screen shooting at crabs and dragonflies while trying to avoid bombs and bricks dropped by the enemies.
Play as chef Peter Pepper, climbing ladders and running over burger ingredients to assemble giant burgers, whilst avoiding dastardly hot dogs, pickles and fried eggs trying to end our culinary adventures!
A copy of Pac-Man, but with various improvements. This game is primarily known for the Atari lawsuit against it which set an important precedent for copyright and lawsuits in videogames.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A horizontal scrolling shoot'em up similar to the arcade game Defender. Written by Nasir Gebelli and published by Sirius Software for the Apple II computers.
This early action-adventure puts the player in the role of Theseus who, armed with a laser sword, must search through the mazes for the Minotaur and destroy it.
In this game the player has to shoot enemies in space through a series of rotating shields. Written by Eric Knopp and published by Sirius Software for the Apple II computers.
A single screen shoot'em up written by Tom McWilliams and published by Sirius Software for the Apple II computers.
A single screen shoot'em up written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls a flying saucer, that can rotate clockwise or anticlockwise around a pulsar, with the aim to destroy the shields around the pulsar and finally the pulsar itself.
Sneakers has players fighting off waves of enemies in a spaceship. A single-screen shoot'em up, similar to Space Invaders, designed by Mark Turmell and published by Sirius Software for the Atari 8-bit and Apple II platforms.
A single screen shoot'em up, similar to Space Invaders, written by Nasir Gebelli and published by Sirius Software for the Apple II and Atari 8-bit platforms.
A shoot 'em up created by Dan Thompson and published by Sirius Software.
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