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    Love Hina Gorgeous: Chiratto Happening!!

    Game » consists of 1 releases. Released May 22, 2003

    A video game based on the Love Hina manga and anime

    ruig87's Love Hina Gorgeous: Chiratto Happening!! (PlayStation 2) review

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    For fans of the franchise wanting to see more of their favorite characters

    Love Hina Gorgeous was the last game to be developed by Konami based on the popular manga of the same name. The game seems to take a page from Konami's popular Tokimeki Memorial franchise by using a mix between visual novel and study management, with the addition of mini-games.

    The game sees Keitaro having to pass his final mock exam with flying colors or else Grandma Hina will force him to go to Paris, with roughly 2 week left before the exam he will have to do some deep study sessions and rely on the girls' help to make sure he will be able to produce favorable results.

    The story is presented to the player in a fully voiced visual novel style with the female Japanese cast reprising their roles and Keitaro being the only unvoiced character. Keitaro's skill at each subject takes the form of various level based status', in order to level up each status Keitaro needs to twice a day partake in a study session where he will choose between three to five subjects to level up, the amount of subjects you can choose and the rate at which your stats level up vary depending on what you do during the exploration mode and which girl accompanies you during the study session.

    In between study sessions Keitaro will be able to take an one hour break where he will enter exploration mode, during this mode he will be able to explore the Hinata Inn and interact with the girls, there are two forms of interaction one is interacting with the the girls that are identified by a blinking star symbol found on the mini-map, in this case the player will have the chance to enter an event where the player can be presented with dialogue choices and mini-games, depending on how these unfold the girls' affection for Keitaro can either rise or drop. The other form of interaction is by talking with the girls that are wondering around the Inn, when this is done Keitaro will be able to answer a random exam question and answering the question correctly will raise the girls affection for and reward the player with a status boost. Managing what you do during this mode is really important in order to get the best ending for the selected girl and for getting a good grade in the final exam.

    There are roughly ten styles of mini games, ranging from furiously sliding both analogue sticks up and down to pointing both sticks in the indicated directions, with every mini-game having a count down timer. One thing that is very noticeable is how the difficulty for each mini-game drastically rises in certain events, the majority of times the mini-games are easily completed with patience and understanding of the mechanics and in some events they are infuriatingly hard with the balancing mini-game and completely changing how the mechanic seems to work. Successfully completing a mini-game will reward the player with an event CG, sadly most of the CGs are locked behind the mini-games making completing your album both time consuming and nerve-wrecking. Players of the previous PS1 Love Hina games and fans of the manga series might also notice that some of the CG and art spinets are either reused CG from the previous games or recolored panels from the manga.

    Unlike most visual novels the player will manually choose which of the girls' scenario he will want to at the end of the first week, the girl's affection level and Keitaro's overall subject level will impact which of the endings the player will get. One of the games' biggest flaws is the lack of a skip function for previously seen events due to the fact that the player will see many of the same events during his/hers multiple playthroughs. Sadly the stories are of filler quality and mostly lacking in impact but the situations are still amusing and over the top enough to keep the player entertained.

    In the sound department there isn't much to complain about, the music although not memorable blends with the game's envirounment pretty well and the voice acting is top notch. One issue that does show up, especially when Motoko is talking is that the music tends to cover up her voice due to the fact that she talks rather softly at times.

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