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    LÖVE

    Concept »

    LÖVE is a cross-platform, open-source 2D game engine where designers code games using Lua and package games in .love files for distribution.

    Short summary describing this concept.

    LÖVE last edited by michaelenger on 07/01/22 03:48AM View full history

    From the website

    Hi there! LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android and iOS.

    LÖVE is an open-source game engine built as a wrapper around third-party C++ libraries (such as SDL, OpenAL and Box2D) which allows the game to be coded in Lua without any former experience with the libraries. It was created by Anders Ruud to serve his own desires to create games, but has been adopted by the forum uses (referred to as the "LÖVE Club") and is being maintained on GitHub by a few dedicated maintainers.

    LÖVE is currently in version 11.4.

    .love Files

    Distributing games can be done using .love files, which are essentially just .zip files where the file extension has been renamed. Installing LÖVE on your computer will add support for double-clicking a .love file to run the game. Because the .love file is just a renamed .zip file it means that all games are essentially open-source as anyone can unzip the contents of the game file and look at how it was made.

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