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Game » consists of 2 releases. Released Oct 12, 2010
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
As time progresses, the character ages. A boy one moment, a man the next, soon the character is so old he's on the brink of death...
A quick burst of speed either forward or backward whilst in the air.
Betrayal is when a person breaks the trust and faith that others have placed in them.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
It's all in the family.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
When a song is played over the end-credits, often by a famous artist.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Common in old RPGs, you must face off against a group of four villains over the course of the game. Often, they are linked to a certain element.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A gameplay mechanic allowing players to store their items and freely carry them around.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
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