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Game » consists of 3 releases. Released Jun 25, 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A hybrid of the Amnesia and Immortality concepts, an Amnesiac Immortal is an immortal who has lost his/her past memories. This could mean that they've lived so long that they've forgotten about much of their past, or that they may not even be aware that they are in fact immortal.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's all in the family.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
When a song is played over the end-credits, often by a famous artist.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Have fun touring the final level in the first few minutes, because you're going to spend the entire game trying to get back there.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
You may think you know who you are playing as, but do you?
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
Common in old RPGs, you must face off against a group of four villains over the course of the game. Often, they are linked to a certain element.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Some games shift forward in time part-way through, moving focus from the original characters to a new cast. Often, this is done to transition the story's focus from the original protagonist to the protagonist's grown son or daughter.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
According to greek mythology, Hydra was a many-headed serpent; the offspring of Typhon and Echidna. For each head that got cut off, two new heads would grow in its place. It was eventually slain by Hercules.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
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