Um... ok , why exactly is this getting a sequel. The first one actually sold?
EDIT: Ok, I'll admit Luigi's cowardice is charming.
Luigi's Mansion: Dark Moon
Game » consists of 9 releases. Released Mar 20, 2013
Known as Luigi's Mansion 2 outside of America, this handheld sequel to the 2001 GameCube launch title, Luigi's Mansion, has players control Luigi as he busts ghosts once again.
E3 2011: Luigi's Mansion 2 Trailer
@oldjack327:
First one was a hidden gem I hear. Good to see a game that might not have done amazing sales still get sequels.
The trailer also makes a decent case for 3d. The game's camera perspective may lead to some really cool 3d effects. Could be cute.
Awesome!
Luigi's Mansion was unjustly overlooked. I have some pretty fond memories of playing it with my siblings and just laughing non-stop.
They were jealous of my A rank mansion.
I loved the first one, don't understand all the hate for it. Sure it was short, but it was still a fun game and one of the best conceptually on the GameCube. Looking forward to playing this one.
Luigi's mansion was a totally alright game. I mean, looking back Rouge Squadron II was probably the best gamecube launch title (not that that means much), but I still have a soft spot for the fairly shallow, fairly repetitive, fairly short ghost hunting adventure.
@ArbitraryWater said:
Luigi's mansion was a totally alright game. I mean, looking back Rouge Squadron II was probably the best gamecube launch title (not that that means much), but I still have a soft spot for the fairly shallow, fairly repetitive, fairly short ghost hunting adventure.
What's Rouge Squadron 2? Is that where you fly around and shoot things in a red paint sample?
Curses! Foiled again! One of these days I'm going to have to force myself into spelling rogue correctly.@ArbitraryWater said:
Luigi's mansion was a totally alright game. I mean, looking back Rouge Squadron II was probably the best gamecube launch title (not that that means much), but I still have a soft spot for the fairly shallow, fairly repetitive, fairly short ghost hunting adventure.What's Rouge Squadron 2? Is that where you fly around and shoot things in a red paint sample?
@smiddy said:
It's a Nintendo game, of course it's going to get a sequel! 99% of their games are sequels, it's what they do. Go look at the other games they announced, notice anything? That's right, they're sequels.
You know what the definition of insanity is?
Yeah, good thing the rest of the industry doesn't do this... I don't know why people act like this is a uniquely Nintendo issue.
@Wrighteous86 said:
@smiddy said:
It's a Nintendo game, of course it's going to get a sequel! 99% of their games are sequels, it's what they do. Go look at the other games they announced, notice anything? That's right, they're sequels.
You know what the definition of insanity is?
Yeah, good thing the rest of the industry doesn't do this... I don't know why people act like this is a uniquely Nintendo issue.
Probably since they do it for so many of their games and so often.
@smiddy: They've been around for like 30 years, of course their series' libraries will be larger, but in the past 6 years, there has been 1 console Zelda game, 1 Metroid game, 1 Donkey Kong Country game, 2 3D Mario games. In that same span of time, there have been 3 traditional Halo games plus Halo Wars, 2 Gears of Wars, 2 Uncharteds, 5 console Call of Duty games, 3 Rock Bands, 2 Left 4 Deads, 2 Bioshocks, 3 Sam & Maxs, 3 3D Sonic the Hedgehogs. Nintendo isn't innocent of it, look at Pokemon, but I think they're actually better than most current developers with popular franchises, and they have more successful franchises than any other company, too.
You guys act like just because a game uses a franchise that each game should count. I don't consider Mario Kart, Mario Party, or Dr. Mario to be sequels to Galaxy. Nintendo also takes much bigger risks with their franchises. Kirby's Epic Yarn isn't a traditional Kirby game. WarioWare had nothing to do with other Wario games. Star Fox Command plays completely differently from other Star Fox games. Wind Waker tried a new visual style for the game, Luigi's Mansion isn't a Mario platformer. Donkey Kong Jungle Beat had an entirely different control method. They use existing franchises to take risks and try new things. That ensures that the risky attempts will get attention and possibly become successful. They essential create new franchises within existing properties.
I much prefer that to the method of just coming out with a sequel a year later that has "more" every single time, like the non-Nintendo franchises I listed above. The only series out of those that tried something new with their franchise and tried to expand it was Halo Wars, and Microsoft has made it pretty clear they're not looking into doing that again any time soon. I for one have no problem with sequels if they do something new with the sequels that come out. It's rare when a Nintendo sequel comes out on the same console as its predecessor and doesn't try something completely new. Skyward Sword has a lot in common with other Zelda games, but the complete embracing of motion controls is going to make it a pretty different experience in a familiar setting. Nintendo has dozens of franchises and is willing to experiment with them. Companies like Epic focus on one or two at a time, and usually make them very similar and in quick succession.
EDIT: Your point was that Nintendo games constantly get sequels (I bet F-Zero, Earthbound, and Pikmin fans would take issue with that). Yet the game you're referring to is Luigi's Mansion 2, and its predecessor came out 11 years before this game is going to release. In between the original Luigi's Mansion and it's sequel, we've gotten every single Call of Duty and Guitar Hero game ever released, every Kingdom Hearts game, every Halo game, every Metal Gear Solid after the first. Man they're really milking this Luigi franchise.
@Wrighteous86: My point was that people were surprised (from reading the comments that's the impression I got) that Luigi's Mansion was getting a sequel. I didn't find it surprising myself since, since they make so many sequels.
Personally I think the Nintendo games that are fundamentally different from their previous incarnations are few and far between, and looking at this years reveals from E3 only reinforce that, for me at least. If adding hang-gliders to Mario Kart, and remastering Zelda and Starfox in 3D are enough to keep people happy, then that's great. I couldn't tell you what changes they made to Paper Mario, Kirby, Animal Crossing and Luigi's Mansion, but I'm sure people will lap it up. Out of everything they showed I'd have to say that Kid Icarus was the only game that looked original to me.
While other companies are also guilty of releasing sequels with little difference to past games they also haven't carried these franchises on for close to 2 decades. The fact that when they stumble upon a successful game they milk it for all it's worth is hardly surprising since opportunities like that are rare. Nintendo knows it has winning formulas for it's games and it's happy to stick with them. Can I blame them for that? no. Can I fault them? well, I'd hope they'd be more willing to try new things.
@smiddy: Fair point, sir, and well made. I think we're both right, to a certain degree. I admit that nostalgia makes me give Nintendo a bit more leeway, and I have a stronger stomach for sequels than most (from all companies, not just Nintendo). I don't really count ports and remakes, because if you do that in the current games market, every company is going to disappoint you (seriously, a remastered Halo:CE/MGS3 already?), but most of the sequels shown at E3 by Nintendo don't seem to be changing their franchise formula (aside from Skyward Sword), I'll grant you that. Mario Kart seems to get worse with each new release, haha.
I appreciate your thoughtful response. It's rare to actually get one on the internet.
@mrdandy said:
The music better be improved when this comes out...
Man, I really hope this is good. I honestly can't tell from this trailer; the frame rate wasn't looking so hot during the ghost battles.
I imagine they have polished the game considerably since this trailer was made. Keep in mind this trailer is from nearly two years ago.
Which is actually kind of insane. Handheld games tend to have shorter dev cycles than console games given the difference in scope and the quality of art assets required. The fact that they had enough of the game to show at E3 2011, over a year and a half before the game was finalized, is weird.
There are newer trailers for the game out there, but Giant Bomb doesn't have them.
im hoping its more than 8 hours long....but thats wishful thinking. Maybe im behind the times but 40 bones is not worth 8 hours of game play.
That's not wishful thinking. It might actually be twice as long with all the secrets you can find (and even has [online] multiplayer!). André from Gamexplain said his end-game clock said about 20 hours but that included letting the 3DS just sit there from time to time and going back to capture footage for his YouTube channel. Still, that means it's probably well over 10 hours (and then there's multiplayer to keep you busy!).
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