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Game » consists of 0 releases. Released Mar 30, 2023
Feline animals commonly kept as pets. There are many different breeds and varieties.
2D or 3D platformers that have slow methodical movements and intricate animations and puzzle solving, Resulting in the player having to "take things slow" and encourages more thinking before taking actions. Usually having more complicated controls than standard platformers that simply have you run and jump. Different modes of jumping, ledge grabbing, rolling, clambering, climbing, taking cover and usually if there is combat the player has to switch between platforming and combat modes.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
This concept is for games in which at least one of the main characters is male.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
The process of tracing over live-action motion video to create animation.
These games are designed to be played by one person, and one person only.
When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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