Mark of the Ninja

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#51 Posted by probablytuna (3684 posts) -

I don't remember the reason I stopped playing this game after finishing the first three levels.

#52 Posted by Xpgamer7 (2382 posts) -

Chains, takedowns and a Sandcostume? Awesome.

#53 Posted by InfamousBIG (3202 posts) -

@stinky51012 said:

GB got pretty butt hurt over this game. It was ok. Not great, but just ok.

I don't think you know what "butthurt" means.

#54 Edited by Razputin (117 posts) -

Reminds me of how The Binding of Isaac got a nice, huge expansion. Nice!

#55 Edited by SpaceInsomniac (3757 posts) -

"Anderson’s reasonably confident the commentary will be available in language others than English."

"language others"

Just pointing out a typo.

#56 Edited by masterfaculty (152 posts) -
#57 Edited by masterfaculty (152 posts) -

You know, good on Klei. After the lackluster Shank series, I'm glad that cool, stylistic art direction found a home in a game with fun mechanics. Who knows if they'll ever catch lightning in a bottle again, so I'm glad to see them at least giving the fans something special.

#58 Posted by SparkleMotion (123 posts) -

There was consideration made about an audio commentary, but the small team at Klei, not the mention the cost of recording that much audio, made it unwieldy.

The BlackWell adventure games were made by like five people, and those all had full audio commentary.

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