Mark of the Ninja, Walking Dead Devs Team With Olly Moss
New superteam of developers setting off on their own.
Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard
Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.
Giant Bomb's Interview Dumptruck: Nels Anderson 03/20/2013
Lead designer Nels Anderson explains Klei's decision to pull the trigger on Mark of the Ninja: Special Edition, and what it means for fans of ninjas 'n stabbing.
Another Stab in the Dark With Mark of the Ninja: Special Edition
Lead designer Nels Anderson explains why the studio is giving the Criterion treatment to its celebrated stealth game. A new level, more items, and roughly 15,000 words of behind-the-scenes commentary.
Casey Lynch's Top 10 Games of 2012
IGN's editor-in-chief takes a break from his grueling beard-growing regiment to talk about his favorite games of 2012.
Eric “e” Neustadter's Top 10 Games of 2012
The man with the one-letter Gamertag uses a few extra characters to list his 10 favorite games of 2012.
Jeff Green's Top 10 Games of 2012
Everyone's favorite gaming dad comes home for the holidays with 10 games he loves more than he'll ever love you.
Will Smith's Top Games of 2012
Get jiggy with Will's favorite games of 2012!
John "Cowboy" Bellomy's Top 10 Games of 2012
Naughty Dog programmer extraordinaire and noted cowboy John Bellomy holds forth on video gaming and fatherhood in 2012.
Corey May's Top 10 Games of 2012
One of the architects behind Assassin's Creed sneaks up on us with his top 10 games of the year.
Rich Gallup's Top 10 Games of 2012
Keene, New Hampshire's prodigal son and 38 Studios survivor Rich Gallup farts out a list of his favorite games of 2012.
The Long Road From Ninja to Mark of the Ninja
Lead designer Nels Anderson walks us through Mark of the Ninja's pitch video, some early prototypes, and the frustrating path to a finished game.
Hey, Mark of the Ninja’s Coming to PC, Too
Buzzed about Xbox Live Arcade stealth game is on the way to Steam.
Ads, Games, and the Growing Complexity of Xbox Live
The lack of advertising for Mark of the Ninja upon its release really bothered me, and here's a few reasons why.
Stealth Games Don't Have to Be So Niche
Mark of the Ninja technical designer Nels Anderson knows what makes stealth games tick, and why most of them turn people off.
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