Oy, I don't know why I'm surprised or bothered by this, but I am...
Capcom to release "Ultimate Marvel Vs Capcom 3":
http://kotaku.com/5823075/ultimate-m...a-budget-price
Basically, they are adding new characters and doing some "balancing", which to me at this point has become nothing more then correcting some gameplay issues/bugs and then attempting to pretend like it's a varation of the engine and worthy of charging more money for...
Ok, I get that they have in the past been pretty famous for releasing "updates" to thier fighting franchises, but in almost every one of those cases (but SF4), those changes were typically a lot larger then an updated roster. I mean, take a look at the jump from SF2:TWW to SF2:CE, or the jump to Turbo, or the even more impressive jump from SSF2 to SSF2T. These games weren't the previous title with a slightly updated roster, they were for the most part profoundly changed games.
Look at what they are doing now though... Unless I missed something, SF4 to SSF4 was just a very small roster update, and then SSF4AE hits, which is exactly the same thing all over again (and all of these were shipping too close to each other in the first place IMHO).
At least with AE they gave you the option of using DLC to add these characters to your existing SSF4... That seems like a fine compromise, but I have to ask... why do they need to release a new disk-based version of these games at all, when it's clearly something they could (and should) be doing via DLC? I mean for cripes sake, MvsC3 already supports and features DLC characters... Why on earth would I need to shell out for a new flavor of that disk (this soon after release) just to add more characters?
The really painful thing here is that, sucker that I am, I'm sure I'll shell out for this, as some of the characters are pretty exicting (and they have as of now, not mentioned a DLC option), but really, what the hell is the point of this? Could they really not have done this via DLC?
The other issue here too is that they released two characters for DLC here already, at $5 a clip... Does that mean that this addition will cost another $60 for the added chars + $60 for the initial game? No, in fact they are releasing it at $40... How does this make any sense with your DLC pricing on the current game? Do you not realize I now feel totally shafted for spending $10 on TWO characters when you're giving us 12 for 40, and including the cost of the game in there?
What happened to you Capcom?... I used to hold you in the highest regard, but this year is just one slap after another. By all means, keep creating new content for SF4 and MvsC3, but for crying out loud, make it an affordable addition to the existing games that you are using as the base; we don't need to rebuy the same damn game three times a year. Especially considering the fact that we still have SF X Tekken headed to us as well... I love SF like a rabid animal, but there is such thing as oversaturation. Capcom should really talk to Harmonix a lil bit...
***Edit/Update -
SuperflousMoniker (heh, great name btw), gave the following link/info, which I will be the first to admit actually does hold some water here (no pun intended). I can release a little of may anger now, as this really does seem like a reasonable excuse as to why they have done everything on MvsC3 the way that they did. I still think $5 per char was WAy too much, but this at least explains why DLC wasn't supported and why this release is happening.
So, I was going to give them my money anyway, now I'll do it with a little bit less anger. :)
@SuperfluousMoniker said:
There was an article on Joystiq today about the lack of DLC and why they made UMVC3 a disc. TLDR: Tsunami fucked up their dev cycle.
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