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Game » consists of 19 releases. Released Mar 06, 2012
Any object or illusion used to draw an enemy's attention, in order to lure the enemy or distract from the user's activities elsewhere. Both players and enemies have been able to create decoys in many games.
An objective where players have to ward off enemies for a set duration.
It's all in the family.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Dream sequences are a narrative and gameplay mechanic that present the thoughts or events that occur in dreams.
A subscription service from EA for the Xbox One. Users pay a monthly fee to gain access to a range of titles published by EA along with additional incentives.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Like in-game manuals, encyclopedias may have gameplay information, background lore or real-life trivia.
Well after a game's release, a developer will patch in a different ending to the game.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
That bad guy looks awfully familiar... probably because it's you. This is for games where you fight yourself or an evil version of yourself
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Cold-blooded aquatic animals that have scales and breathe through gills.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Women in Refrigerators (or "Fridging" for short) is an unfortunately popular plot device in storytelling where female characters are killed off or brutally harmed for the sole purpose of having an impact on a male character. The term was coined by comic book writer Gail Simone.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
The Geth are networked AIs that reside in the Terminus Systems. They were created by the Quarians.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
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