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    Mass Effect 3

    Game » consists of 19 releases. Released Mar 06, 2012

    When Earth begins to fall in an ancient cycle of destruction, Commander Shepard must unite the forces of the galaxy to stop the Reapers in the final chapter of the original Mass Effect trilogy.

    Citadel missions lamest of the lame?

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    Lind_L_Taylor

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    #1  Edited By Lind_L_Taylor

    Man out of all the ME games, the 3rd one is the complete worst for these 
    Citadel missions.  I mean, somebody wants you to get something for them 
    in space & then after you fetch it, the quest text details doesn't tell you what 
    you have & there is no inventory to show it anywhere, so if you take a break 
    from playing, you won't know where you are with the stupid quest & have to 
    resort to YouTube.  The great thing here is finding that some of these sorry 
    quests are glitched & you can't complete them at all.  So not only shitty  
    quests that don't update but broken shitty quests to add to them. 
     
    They should give an option to just shut that shit down or auto-complete all 
    of these menial boring quests...Or how about: I picked up the object for the 
    quest, ergo quest complete!  I don't have to wonder about trying to find  
    out whether I completed the quest, or if it's broken.  We're in the SciFi 
    Age.  People have phones & mailing addresses.  Just get that shit & 
    ship it to them when you find it.   Not hand deliver it!  C'mon, ppl!  
     
    Edit: These quests would be a great training tutorial for a UPS delivery  
    position.

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    Phatmac

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    #2  Edited By Phatmac

    Well you're a little late to the party, but yeah those missions suck. It's probably my biggest problem with ME3.

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    Justin258

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    #3  Edited By Justin258

    I agree, they do suck, but why does this look like you tried to write a poem? It's formatted really weirdly...

    Anyway, a lot of things in Mass Effect 3 (other than the ending) weren't that great.

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    veektarius

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    #4  Edited By veektarius

    They're pretty boring, though I don't think you actually have to do all that many if you just play the multiplayer enough to bring readiness to 100%. I was planning to skip many of them on my insanity run, if and when I mak eone.

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    deactivated-5e49e9175da37

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    They're pretty boring, but so was collecting resources on the Mako (drive to a thing and play Simon) and so was collecting resources from SR2. Wouldn't be Mass Effect if there wasn't an idiotic time suck side mission thing.

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    wjb

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    #6  Edited By wjb

    I wish Bioware went all out with Shepherd being some huge creep that eavesdrops on other people's conversations. Those would be a lot more interesting. "(whispers) I got that thing you wanted. (sexual groan)"

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    rapid

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    #7  Edited By rapid

    Those sort of quests originated from Dragon Age 2, one of the criticisms of DA2. It's lazy design to try to increase quest count / number of activities in a game.

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    daiphyer

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    #8  Edited By daiphyer

    @Rapid said:

    Those sort of quests originated from Dragon Age 2, one of the criticisms of DA2. It's lazy design to try to increase quest count / number of activities in a game.

    It's funny how they tried to improve it from (DA2): "Hey, I got this thing. Do you need it?" "Oh my! I was up the wall looking for that thing! Thank you!" to (ME3): "Hey, I heard you wanted this battery!" "Uhh, thanks!"

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    smcn

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    #9  Edited By smcn

    @wjb said:

    Shepherd

    No Caption Provided

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    smcn

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    #10  Edited By smcn

    @Rapid said:

    It's lazy design to try to increase quest count / number of activities in a game.

    In other words they're like side quests in every RPG ever since the dawn of time.

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    rapid

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    #11  Edited By rapid

    @smcn said:

    @Rapid said:

    It's lazy design to try to increase quest count / number of activities in a game.

    In other words they're like side quests in every RPG ever since the dawn of time.

    They are more like fetch quest (OH YOU FOUND MY MY CAT WHISKERS), some side quests can be fun if designed well.

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    Dagbiker

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    #12  Edited By Dagbiker

    I’m Dagbiker, and Citadel missions are my favorite missions on the Citadel

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    Law313

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    #13  Edited By Law313

    @smcn said:

    @Rapid said:

    It's lazy design to try to increase quest count / number of activities in a game.

    In other words they're like side quests in every RPG ever since the dawn of time.

    Someone hasn't played many (good) RPGs.

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    TaliciaDragonsong

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    I did all of them, but I owed that much to the franchise.
     
    It can now rot in hell, all debts are repaid, fuck EA and fuck Bioware.

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    BraveToaster

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    #15  Edited By BraveToaster

    They're boring, but I can think of worse missions.

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    buft

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    #16  Edited By buft

    @Dagbiker said:

    I’m Dagbiker, and Citadel missions are my favorite missions on the Citadel

    slow clap, this is also true for me

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    jillsandwich

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    #17  Edited By jillsandwich

    HEY YOU GUYS THE MASS EFFECT 3 ENDING REALLY SUCKS/DOESN'T SUCK AMIRITE?

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    bayushi

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    #18  Edited By bayushi

    @jillsandwich: YES TOTALLY! NERDRAGESHAKESFISTNOTSURETHEEXTRA1.5GIGDOWNLOADTOMYHARDDRIVEDLCENDINGCHANGEWASMUCHBETTERAMIRITE?

    @_@

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    AiurFlux

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    #19  Edited By AiurFlux

    I didn't have much of a problem because when I went to the Citadel I'd go to each level, open up my map, and then see where all the people that I could talk to are. I'd talk to crew members until they couldn't be talked to anymore then do the missions. They'd show up right on the map. The real problem comes from Shepard being a complete creep and listening to multiple conversations to get certain actions to unlock in the Spectre Terminal, like listening to the PTSD Asari Patient and Psychiatrist something like 9 times to get a request to give the patient a gun and then lower the Citadel Defense score because she kills herself. Those are the bullshit ones.

    The missions really should auto-resolve though. Or there should be fewer of them but they should be actual missions with involvement instead of this creep that eavesdrops on people and becomes the arbiter of everything. But can't really change it can we? Only thing we can do is go play a better game, like Mass Effect 1. It's still as good as ever, except for the Mako. That thing is still fucking terrible.

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    EquitasInvictus

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    #20  Edited By EquitasInvictus

    I feel like we'll never be rid of fetch quests. They're easy filler to artificially extend the play time of the game, even though most players won't even play it unless it's absolutely essential.

    Now that I think of it, if there's a hell, it'd probably be the Catch 22 of fetch quests.

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    wsowen02

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    #21  Edited By wsowen02

    Dragon Age 2 had the same thing but DA2 actually had fewer of them and were less annoying. After the poisonous reception of DA2, I was really shocked that BioWare thought they could get away with it.

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    eloj

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    #22  Edited By eloj

    These are why I haven't completed the game yet. I'm at a point now where I "must" knock out a bunch of these before going on with the main story. Each weekend I tell myself "this will be the weekend I play through ME3!". But it never is.

    <sigh>

    Extra annoying because I feel like there's a design where these can be replaced with fun.

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    Fearbeard

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    #23  Edited By Fearbeard

    Yeah, they are shit.

    At least the main story missions are good (till the very end at least)

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