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    Mass Effect 3

    Game » consists of 19 releases. Released Mar 06, 2012

    When Earth begins to fall in an ancient cycle of destruction, Commander Shepard must unite the forces of the galaxy to stop the Reapers in the final chapter of the original Mass Effect trilogy.

    jaycrockett's Mass Effect 3 (Xbox 360) review

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    A discussion of ME3's weaknesses

    So much has been discussed and written about Mass Effect 3, I don't really feel the need to go into all the details. However I did want to go over things that I was worried would detract from my enjoyment of the game, and ultimately didn't.

    Both Jeff's review and the tone of discussion on the podcast really got me worried. Here are some of the points made here and elsewhere and how I feel about them.

    The game is short: I finished around 32 hours and I didn't feel the game was short at all. In fact I pushed through to the end just so I could see what the controversy. I plan on going back and doing much of the stuff I skipped, so I bet this will end up more like 40 hours. Plus I have spend a ton of time on multiplayer. (see below).

    N7 missions are "garbage": Totally disagree. These are short side missions. There is voice work, stuff to do (sending squadmates off, manipulating machines, etc), loot to pick up, text to read. And they do something that I don't think I've ever seen in a game. They justify the existence of the multiplayer maps in the single player game. As someone enjoying both single and multiplayer I think that's a really neat trick.

    Planet scanning is terrible: This is the most mechanically weak part of the game. However in the context of the game it makes sense. You have a ship with unique capabilities that is able to go behind enemy lines and liberate war resources. It also gives you the opportunity to read planet descriptions, which in this game often give you progress reports on the Reaper invasion. So while I didn't like how I was doing it, I did like what I was doing.

    The ending is a crime against humanity: The very last bit of ending (i.e. meeting a new character, making a choice, watching a cut scene) wasn't good. But everything before that was awesome. In fact the whole game feels like you're tying up loose ends.

    Multiplayer is not good: I got a human engineer to 20. I liked opening equipment packs and getting new stuff. The reaper weekend was extremely fun. This is exactly the kind of multiplayer content I'm interested in. Co-op, with rpg progression and an easy learning curve. But with a severe challenge in the higher challenge levels.

    Combat is so-so: So many times I've heard "It's no Gears of War". Well I like Gears but I think I like Mass Effect better. Maybe it's because I'm not a multiplayer shooter expert. I like experiementing with different weapon loadouts, powers, and squadmates.

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    Other reviews for Mass Effect 3 (Xbox 360)

      War, Death, and Mass Effect: When Past Meets Present 0

      I would say I’ve been salivating over the arrival of this game since I finished Mass Effect 2, but that would be false. In truth I’ve been clamoring for the epic conclusion of Commander Shepard’s journey ever since I first took down Saren and Sovereign in the first Mass Effect back in 2007. To say that Mass Effect 3 has big shoes to fill would be an understatement seeing as the shoes have become as large as BioWare’s ambition was back when they first set-out to make an epic sci-fi stor...

      12 out of 16 found this review helpful.

      Mass Effect 3 Review: Fight or Die 0

      Mass Effect 3 faces the impossible task of wrapping up a truly epic story arc, improving core gameplay mechanics and satisfying all the fan groups of the series, but it has a damn good go at doing just that. The game has a huge amount of considerations to make, and I do not envy Bioware having to develop this colossus, but the final product is one that has many nervous of the quality that the game can provide. Has Mass Effect fallen into a mainstream design that abandons its roots or has Bioware...

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