On a separate not, after seeing the video coverage gb west did I found the open worldness of the planet levels really off putting. Mass effect is a series I mainly consider to be linear in it's level design. Sure, they've had open environments, but they funneled you through them in a way that felt in line with a traditionally linear game. I'll be blunt. I am sick and tired of the open world design mentality leaking in every fucking game nowadays. It's almost never not tiring after a while. The core problem for me is the need to traverse large distances just to do something to progress. Hey, here's 3 things you need to do in order to activate this other thing - Okay, but to do that you have to go aaaaaallllllll the way over there to initiate the scripting for moving the task forward. But don't worry, cause in the middle of all these large spaces, there's plenty of mundane distractions and side stuff that will draw out the play time.
Although this sounds kinda like me saying I don't like playing the game, I really mean I don't like the... I guess watering down so to speak, of a game. Cause that's all it feels like after a while. They took the meat and potatoes of a game, and portioned it off in a way that feels cheap. Keeping with the food analogy, imagine you ordered a really awesome burger and fries. You can't wait to dig in, but the food preparer decided to cut it up in a bunch of smaller pieces and separated it across these large spaces you had to traverse in order to find it and eat. Now, along the way you find little snacks and appetizers that grab your attention and fill you up a bit. It's an okay aside, but you're still hungry for that main course. Unfortunately by the time you've found that next piece of the burger, you're kinda tired from walking there and the food along the way filled you up. Now, see what I mean? I don't know, this was an unnecessarily long tangent related to a game I don't even know has that bad of an open world design to it. Me venting this has been a long time coming.
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