Something went wrong. Try again later
    Follow

    Mass Effect

    Game » consists of 21 releases. Released Nov 20, 2007

    Humanity is still a newcomer on the futuristic galactic stage, and it's up to the charismatic Commander Shepard to investigate the actions of a rogue agent while under threat from a dangerous synthetic race known as the Geth.

    New DLC Time Trial Impossible?

    Avatar image for unlivedphalanx
    UnlivedPhalanx

    644

    Forum Posts

    716

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #1  Edited By UnlivedPhalanx

    I'm not sure how in the world it's possible to complete the starter two Time Trial courses under 1:20 something. I always NEED 1:45 at the bare minimum to get through with my Lv60 soldier class w/ custom guns/armor. Is there a trick that I'm not figuring out?
     
    Also I assume you unlock the last four courses by scoring in the top in the first 8?

    Avatar image for vicrattlehead
    VicRattlehead

    1417

    Forum Posts

    1294

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 17

    #2  Edited By VicRattlehead

    set the game to normal?? i found the first 2 frustrating on insane and dropped it down to normal and it seemed easier
     
    and yes you get the last 4 courses when you come top on the first 8 and when you come top in all 12 you getta special scenario

    Avatar image for unlivedphalanx
    UnlivedPhalanx

    644

    Forum Posts

    716

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #3  Edited By UnlivedPhalanx

    I didn't think to check my difficulty, does it alter the time needed to complete?

    Avatar image for vicrattlehead
    VicRattlehead

    1417

    Forum Posts

    1294

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 17

    #4  Edited By VicRattlehead

    nah time stays the same

    Avatar image for unlivedphalanx
    UnlivedPhalanx

    644

    Forum Posts

    716

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #5  Edited By UnlivedPhalanx

    Okay because that's what I meant. I cannot finish in enough time, and I don't know what I'm doing wrong.

    Avatar image for sickvisionz
    sickVisionz

    1307

    Forum Posts

    39

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #6  Edited By sickVisionz

    I'm playing on veteran and got 1:20:67 @ Warehouse and 1:18:86 pm Tropical. 
     
    Warehouse took about 5 tries to do, but the keys i've noticed are 

    • Your team mates CANNOT handle enemies on their own.  Don't run to the next area assuming your guys will land the final blow on a guy with only like 5% health left.  They will not.  You have to finish off everyone.
    • Run as much as possible while avoiding fatigue as much as possible.
    • Memorize where people come from because that won't change from run to run.
    • Alot of it is luck.  Sometimes enemies live outside of cover and on another run they'll stay hidden in the cut and you have to waste time going through crates and barriers to get a shot on them.
    Avatar image for unlivedphalanx
    UnlivedPhalanx

    644

    Forum Posts

    716

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #7  Edited By UnlivedPhalanx

    That helps, I'll remember those points. It's just mind-numbingly frustrating.

    Avatar image for unlivedphalanx
    UnlivedPhalanx

    644

    Forum Posts

    716

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #8  Edited By UnlivedPhalanx

    I got it after lowering the difficulty and changing ammo types to be the most highly appropriate for the type of enemy that was spawning (either organic or synthetic but it's never both). Seems like it's just how much HP the enemies have that's really the deciding factor. Overall I'm pretty disappointed with this DLC, they spent like no time on it.

    Avatar image for sickvisionz
    sickVisionz

    1307

    Forum Posts

    39

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #9  Edited By sickVisionz

    ^
    I wouldn't say that.  They made alot of new areas and the combat level design is way better than any combat scenarios you encounter in the actual game.

    Avatar image for unlivedphalanx
    UnlivedPhalanx

    644

    Forum Posts

    716

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #10  Edited By UnlivedPhalanx
    @sickVisionz: On the contrary, as someone who has made plenty of UT2004 levels, I know that it took them no time at all to put in those 5 new tiny areas and the combat scenarios aren't any fun due to the complete lack of AI at times on the part of both your team-mates and enemies. But anyways, I beat it and my advice to anyone reading this is to dial the difficulty down until you can get it. Even on Casual you'll get the achievements.
    Avatar image for sickvisionz
    sickVisionz

    1307

    Forum Posts

    39

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #11  Edited By sickVisionz

    That's like saying, "I made creatures in Spore so I know how much time it takes Pixar to do character animation/design."
     
    On a sidenote, nothing in these missions is hard enough to where you need to dial it all the way down to casual.  If you have to do that i'd say there's something about the combat system of ME that you don't understand.

    Avatar image for karl_boss
    Karl_Boss

    8020

    Forum Posts

    132084

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #12  Edited By Karl_Boss

    Switching the difficulty to easy makes the combat scenarios incredibly easy.

    Avatar image for unlivedphalanx
    UnlivedPhalanx

    644

    Forum Posts

    716

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #13  Edited By UnlivedPhalanx

    I only went down as far as normal, but that's good to know now that I've wasted the time dealing with it =/

    Avatar image for impossibilium
    Impossibilium

    680

    Forum Posts

    108

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By Impossibilium

    High explosive ammo knocks the enemy around without effort.
     
    You team mates are not fast movers here, so you should direct them manually to enemy areas. Send them to each spawn location ahead of you and then do the cleanup while they act as a distraction.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.