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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A heads-up display is a graphical overlay of vital information used in most modern games.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
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