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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Cows are four-legged ruminant mammals, bred for milk, meat, or leather.
A heads-up display is a graphical overlay of vital information used in most modern games.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
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