I'm just really disappointed and finding it awful so far. Apologies for the potentially rant-like nature of this post, but you know what its like when something you've looked forward to disappoints and annoys you, and you need to vent a little.
Firstly I'll just say I LOVE MP 1&2. At the start of this one when Max uttered the line about finishing off some guy and named himself a 'dime store angel of death', I thought that was brilliant.
However as soon as I was actually in control of Max it just felt kinda....off. First of all I wanted to change the controls back to how they were in the previous 2, but theres no preset (out of FOUR) that lets you do that, nor can you manually adjust any button either. The aiming had a lethargic feel to it, and was either too twitchy when locked on to feel confident pulling off headshots, or its WAY too repetitive where you just hold the left trigger, and then the right until they die.
The soft lock auto-targets dudes behind cover instead of the guy firing at me, or locks onto some flying grenade and then it takes me ages to force the aim back to the person I wanted to aim at in the first place. When the levels (so far) are set up to throw dudes at you from around upcoming corners, the free aim doesn't let you react fast enough, not to mention the fact Max dies almost immediately if anyone gets the drop on you. In the first 2 if your reticle was near enemies it would slightly auto-target, freeing you up to refine your aim, but still dealing damage, where instead with this you have soft/hard lock where you just juggle the triggers, or fine aim that is too finicky to be reliable.
I must have replayed the section just after the helicopter RPG shoot about 10 times because of shitty A.I plugging me in the back, or running around and killing me with an instant melee attack. Am I just playing it wrong? I don't see the point in introducing a cover mechanic into a game that used to be about just plowing through dudes, because if you pop out to shoot a guy, some other enemy just finishes you off. Cover seems like its meant to be fleeting and unreliable, but when they're pushing for a game where the protagonist dies VERY easily, you should be able to take your time and work through a scenario.
Speaking of taking your time, during the club scene I was doing a quick lap around the area to get ammo, and some cutscene kicked in where Max was on the phone going 'sorry, I let them get away, its my fault' and I get a fail screen!! Where's my timer? How the hell was I meant to know they were imposing a literal time limit to that part of the story? Therefore now I'm rushing through areas because of whats happening, not salvaging ammo or knowing if I'm playing properly.
Oh and the constant flashes and blurred vision filters in cutscenes are annoying as HELL. Utterly unnecessary and are genuinely quite sickening to keep looking at, as for me anyway it kinda makes my eyes hurt with the pulsating changes in colour, contrast and focus.
I don't mean to start some giant hate thread, but objectively I think there are elements lacking from this that actually make it fun to engage enemies, not to mention the weird pacing so far where I feel like I should be running and gunning but also hanging back at the same time!
Do you guys have any control tips for sensitivity or layout that would make it feel more like the previous games? Or gameplay tips in general? How have you been playing, more like the older games, or have you adapted a new approach?
Cheers, and thanks for reading if you got this far haha!
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