Expecting MW2/BFBC2 quality? Don't.
This game has nothing that makes it stand out from the other games it's trying to imitate. The "authenticity" translates in video-gaming to real life boredom, and waiting for slow, scripted events to end to continue with the game. Also, EA should have a standard and stick to it. Advertising authenticity, and then giving pistols infinite ammo (which I've almost never see another shooter do) makes less than no sense. Here's a list of all the un-"realistic" aspects:
- Idiotic AI both on the friendly and enemy sides: friendlies routinely throw grenades which bounce (invisibly) off the environment and land near the player (I actually got killed twice in Tier 1 mode because of those morons). Enemies have never heard of the flanking concept (unless of course it is scripted!), nor do they understand varying where they leave cover. MoH = Whack-a-Taliban.
- Infinite pistol ammo. I've never seen another modern FPS do this. 'Nuff said. Also extremely unnecessary.
- Your teammates in singleplayer are undepleteable ammo dispensers (only for the level's default guns).
- Your teammates cannot die unless you friendly-fire them 3x in a short time.
- In the mission, "Neptune's Nest," your character takes a long fall which "injures" him causing him to limp. Literally a minute later you're crawling on your stomach, and back to sprinting no problem.
- The Taliban, with unscoped AK-47s, AK-74Us, G3 battle rifles and PKM machine guns and firing fully-automatic or in burst, are more accurate with their weapons than Tier 1 Operators who normally use either red dot or combat (4x) scopes, with their weapons set to semi-automatic firing. Oh yeah, and the few Taliban with a scoped Dragunov sniper rifle? Obviously they can't shoot for shit.
- Sniping with no bullet-travel physics, aka gravity. Also, when you're in the scripted sniper events, your spotter calls out "wind," but if you take it into account you will miss: you just need the crosshair hanging over what you want hit.
About multiplayer, there are a number of thinks I'd like to point out. First, having two separate companies make the single and multiplayer components of the same game is a terrible idea IMO. They manage to feel like 2 separate games: the singleplayer trying to be this authentic experience, and the multiplayer trying to capitalize on the inroads developed by the Call of Duty style of play. The cover/lean/peak system you learned in the singleplayer is entirely removed from multiplayer, along with going prone and being able to cook grenades.
Then there is almost no feedback when you're under fire in multiplayer. I am dead before I know I'm hit. If someone is shooting at me and misses I usually have no ide and then die when they finally do make contact. If this low-threshold for damage + death is supposed to be more "realistic," maybe they should have included the rest of the things from the singleplayer that added to the realism. Apparently, smoke grenades are the answer for all of this. I can imagine DICE's board meeting: "Guys, I think we need to make this the most smoke-grenade filled multiplayer experience of all-time! Let's make snipers realistically powerful by allowing them 1-shot kills, and then make everyone else have to change their playstyle to survive! YES, this is a great idea!"
Related to the above, the battle rifles assigned to the sniper tree are remarkably overpowered. Shotguns, submachine guns and assault rifles should all destroy them in CQB. That is woefully not the case currently. I feel ripped off having expected a DICE-like multiplayer game — only to find every concept that makes DICE games great has been removed: vehicles, support roles, destructible environments and bullet-physics. This is like playing an uglier, less-responsive version of MW2 that has been sexually-molested by Bad Company 2.
Also, I want to mention that if you decided you wanted to rent this game, or buy it used, you will NOT be able to play online without first spending a further $10 on an "online pass." Just a heads up.
My last complaint is when I decided to complete Tier 1 mode, I encountered a game-breaking script error 3 times in the LAST mission. Sgt. Patterson would not move from cover, even when there was no one to take cover from. That was the last straw for ridding myself of this garbage! This game was so clearly rushed I literally could not enjoy a single thing about this game. Anything I initially thought was cool, like the Tier 1 mode, ended up being a frustrating pain-in-the-ass.
I bought this game thinking there was no way EA could botch it since it's been a long time since a Medal of Honor came out, and they have the heavyweight that is Black Ops coming out in under a month. I thought EA understood they're already losing to Activision in terms of units sold and people playing their games. I thought they understood they couldn't release another mediocre product and expect to compete. For these reasons, I had high expectations, and that's why I'm so disappointed by this game. If I hadn't pre-ordered it, and waited for reviews like this, I would never have bought it, or even rented it. I essentially bit on EA's scam campaign of advertising Tier 1 Operators and realism, and also the fact that DICE was advertised as the multiplayer developer. This game has earned all companies involved a new boycotter in me!
I pity people who choose to play this game when you could actually play the (better) games that MoH is trying to imitate so poorly.