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Mega Man X

Game » consists of 11 releases. First released on Oct 07, 1993

Mega Man X, spiritual successor to Mega Man, begins a new series of adventures for the new hero X.

The Mega Man X wiki last edited by DeF on 05/15/13 02:23AM View full history

Overview

Not to be confused with Mega Man 10 , Mega Man X introduced players to new mechanics such as dashing, wall-jumping, and finding hidden upgrades throughout the levels, something which would carry on and become an essential part of each X game to follow. It was originally released in 1993 by Capcom, later ported to the PC in 1995, as well as being remade in 2005 for the PSP under the name Mega Man: Maverick Hunter X. The remake featured enhanced 3D character models and backgrounds, remixed music, re-tuned level designs, and the ability to play as series villain Vile. This game was also included in the Mega Man X Collection for the Nintendo Gamecube and PlayStation 2. The lead designers were both Tokuro Fujiwara (Producer) and Keiji Inafune (Characters) and the head composer was Setsuo Yamamoto.

Gameplay

The opening highway stage

Unlike the core Mega Man series, the X games are much faster and more detailed. From the moment you press start, the game has you wall jumping for your life up onto destroyed highways crawling with angry Mavericks, only for you to end up fighting a meched up Vile, who, for the first time in the franchise, is a boss that you cannot defeat. While a lot is different, the structure of the game is similar to its namesake: fight eight bosses in any order, exploiting their weaknesses to defeat them more easily; make your way through Sigma's lair; and finally fight the final boss, Sigma. Of course, keeping with the precedent set by the previous evil mastermind Dr. Wily, Sigma narrowly escapes death, to return again in the next installment. The levels consist of Mega Man X running, dashing, jumping, and wall-kicking frantically to avoid many difficult obstacles and to find hidden Upgrade Capsules. There are four capsules hidden throughout the game's eight stages, with each one containing one of four body parts: arm, leg, torso, and head. Once X collects all four of them, he is basically an unstoppable badass (assuming the player has the skill). Once X reaches the end of a level, he will be confronted by a boss robot that he must fight with everything he has to defeat, and take his weapon. It is worth noting that the bosses in this game are much more intelligent than those found in the classic Mega Man series, changing up their attack patterns as they take more damage.

Upgrades

Throughout the game, if X is lucky, he may stumble upon one of the aforementioned large blue capsules that when approached will show him a hologram of Dr. Light, his long-dead creator. Depending on which capsule X finds, Light will brief him on what the upgrade does and then give him the pleasure of stepping into the capsule. Here is a list of all the upgrades and the area that they are in.

Speed Boots

These will give X the ability to dash.

Location - Chill Penguin's lair

Upgrade Capsule

Note: Unlike the other upgrades, this is in the direct path of the level, and X is unable to proceed without it.

Body Armor

Decreases the damage X takes by half.

Location - Sting Chameleon's lair

Helmet

Allows X to destroy certain blocks by headbutting them.

Location - Storm Eagle's lair

Charge

Allows X to charge one stage higher to shoot a super-charged blast that can go through enemies. This also lets X charge up weapons he has received from the bosses, giving him a bunch of new attacks.

Location - Flame Mammoth's lair. If this is missed, it is received automatically in the first Sigma stage.

Special/Secret

X hitting Sigma with a Hadouken

If you have played Street Fighter then you will recognize this one. It is the Hadouken move. You fire large blue blasts out of your hands, which kills bosses in one hit. It is performed by simply performing the famed quarter-circle motion that you would do in any Street Fighter game. The move can only be used while X is at full health.

Location - Armored Armadillo's lair at the end of the level before you enter the boss hallway.

Kill yourself three times, and then climb up onto the ledge above where the boss door is. A Gi-clad Dr. Light will congratulate you and you will get the upgrade.

Bosses (Maverick Reploids)

Chill Penguin

Chill Penguin
  • Height: 5.34 ft
  • Weight: 237 lbs
  • Attacks: Shotgun Ice, Sliding
  • Weakness: Fire Wave

Storm Eagle

Storm Eagle
  • Height: 8.20 ft
  • Weight: 275 lbs
  • Attacks: Storm Tornado, Diving
  • Weakness: Chameleon Sting

Flame Mammoth

Flame Mammoth
  • Height: 10.5 ft
  • Weight: 719 lbs
  • Attacks: Fire Wave, Oiling, Jump Press
  • Weakness: Storm Tornado (Boomerang Cutter can cut of his trunk, preventing him from using certain attacks)

Spark Mandrill

  • Height: 10.0 ft
  • Weight: 646 lbs
  • Attacks: Electric Spark, Dash Punch
  • Weakness: Shotgun Ice

Armored Armadillo

Armored Armadillo
  • Height: 6.36 ft
  • Weight: 510 lbs
  • Attacks: Rolling Shield, Guarding
  • Weakness: Electric Spark

Launch Octopus

Launch Octopus
  • Height: 7.80 ft
  • Weight: 348 lbs
  • Attacks: Homing Torpedo, Energy Drain
  • Weakness: Rolling Shield (Boomerang Cutter can also cut off his tentacles, preventing him from using certain attacks)

Boome r Kuwanger

Boomer Kuwanger
  • Height: 7.93 ft
  • Weight: 206 lbs
  • Attacks: Boomerang Cutter, Dead Lift
  • Weakness: Homing Torpedo

Sting Chameleon

Sting Chameleon
  • Height: 5.80 ft
  • Weight: 169 lbs
  • Attacks: Chameleon Sting, Iron Tongue
  • Weakness: Boomerang Cutter

PC Version Differences

  • Music has much lower fidelity than the SNES version.
  • Many enemies appear to have more health

Mega Man: Maverick Hunter X (PSP)

Mega Man: Maverick Hunter X

Main Article: Maverick Hunter X

  • Fully remade 2.5D graphics
  • Anime FMV sequences
  • Voice acting
  • Remade script
  • Features a 20 minute OVA: "The Day of Sigma."
  • New playable character: Vile
  • New difficulty settings
  • New music
  • Slightly restructured levels
  • Ability to save; no passwords
  • Energy tank, heart, and power-up stations rearranged

Soundtrack

Cover Art

In 2005 Capcom released a 5-disc box set called Capcom Music Generation Rockman X1~6. It contains the original music of Mega Man X through Mega Man X6 as well as some unused tracks. Mega Man X tracks cover half of the first disc and the tracks are listed as followed:

Track #TitleLength
1.CAPCOM LOGO0:07
2.TITLE0:27
3.PASS WORD1:26
4.OPENING STAGE1:40
5. VAVA 10:27
6.VAVA 21:09
7. ZERO0:49
8.DEMO1:16
9.STAGE SELECT 11:08
10.STAGE START0:09
11. LAUNCHER OCTOPULD STAGE1:53
12. ICY PENGUIGO STAGE1:37
13. BURNIN' NOUMANDER STAGE2:09
14. BOOMER KUWANGER STAGE2:30
15. STING CHAMELEAO STAGE1:22
16. SPARK MANDRILLER STAGE1:55
17. STORM EAGLEED STAGE1:24
18. ARMOR ARMARGE STAGE2:06
19.BOSS 10:25
20.BOSS 21:12
21.STAGE CLEAR0:09
22.GET A WEAPON0:24
23.STAGE SELECT 20:49
24. SIGMA STAGE 12:05
25.SIGMA STAGE 22:19
26.SIGMA STAGE 31:54
27.SIGMA STAGE 40:55
28.SIGMA 1st0:50
29.SIGMA REBIRTH0:10
30.SIGMA 2nd2:02
31. DR.RIGHT0:45
32.ENDING1:48
33.CAST ROLL1:47
34.STAFF ROLL1:58
35.SE5:23

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