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Game » consists of 26 releases. Released Dec 17, 1987
Not all elder people are kind.
A page for video game protagonists that are elderly.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Jumping puzzles are generally implemented in fast-paced action games as a way to slow down the progress of the player. Failure often results in certain death.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
An enemy that appeared in almost every Mega Man game made. Met is the Mega Man series's answer to the Dragon Quest series's blue Slime.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
When the artwork on the game's box in no way correlates to the game's actual look and feel.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Games that have had an Original Soundtrack album released.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
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