It's now up to Grubb to survive the Blight.
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839: Weird Bird Prison
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Game » consists of 5 releases. Released Dec 08, 2005
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
The special operations group from Metal Gear Solid that serve as that game's bosses.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Genome soldiers are genetically enhanced soldiers that exist in the Metal Gear Solid universe. They were created to be the backbone of the FOXHOUND army.
GRU soldiers are the main soldiers that you fight in Metal Gear Solid 3: Snake Eater. They are loyal to Colonel Volgin, and are often large in numbers.
A sharp blow delivered by driving the head into the opponent.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Hostages exist to be saved, guarded, and occasionally executed.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
A gameplay mechanic allowing players to store their items and freely carry them around.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
The act of a character using a catapult, be it conventional or improvised, to launch his or herself great distances.
An umbrella term for any sexual orientation or gender identity that is not straight.
Sometimes one playable character just isn't enough.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Games that have art on the inside of the game case, to double the decoration.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Getting extra stuff on a new game from a previous game save on the player's system.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
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