Wiki edit history
|Edit #||Submitter||Type||Comment||Sent for moderation||Points||Status|
|74990||Jagged85||Concept Overview||12/13/13 10:49PM||1||Approved|
|72413||Jagged85||Concept Overview||11/30/13 03:56PM||1||Approved|
|72412||Jagged85||Concept Overview||11/30/13 03:54PM||1||Approved|
|72411||Jagged85||Concept Overview||11/30/13 03:51PM||74||Approved|
|72407||Jagged85||Concept Overview||11/30/13 03:26PM||1||Approved|
|72229||Jagged85||Concept Overview||11/30/13 01:49AM||57||Approved|
|51649||MiserableLittlePile||Concept Overview||I think that so-called "Metroidvanias" are the epitome of pseudo non-linearity. While some games do allow sequence breaking, it's often because of glitches and not because it was intended by the designers and there is always a set or semi-set path to follow.||08/22/13 03:53AM||2||Approved|
|25055||Hailinel||Concept Overview||Adjusted some wording.||04/24/13 03:04PM||1||Approved|
|21962||BeachThunder||Concept Overview||04/13/13 03:20AM||1||Approved|
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