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Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
A cop who breaks the rules, roughs up suspects, and ignores his/her boss.
Games set in, or focused primarily around, the years between 1980 and 1989.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
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