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The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A software used for video compaction on Nintendo handheld games.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Constantly performing an in-game action to progress a certain attribute.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Special locations in game that allow the player to manually save their progress.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
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